A camera mapping texture.

This node is used to perform a texture lookup using a camera projection. This node is preset with a sRGB gamma.

This node is compatible with udim textures, but will need you to specify manually the position of the udim index in the bitmap file name. For instance, 'c:/my/udim_texture_1001.tiff' should be replaced with 'c:/my/udim_texture_%d.tiff'.

Use the 'Projector' list to choose from which camera to project the texture bitmap.

Rotate, scale, translate

Use the 'Coordinates' tab to offset, scale or rotate the texture over the surface.

Adjust the color

Use the 'Color Correction' tab to shift the hue, saturation and value of the texture.

Use an image sequence

You can directly use the '$f' specifier in the texture file name. For instance, c:/my/animated_texture_$03f.tiff assumes a 3-digits frame number.

Alternatively, you can use the 'Image Sequence' tab. In that case, you must use '%d' syntax, as for udims. for instance, 'c:/my/udim_texture_%d_%03d.tiff' to use a udim-texture with 3-digits frame numbering.