The environment bitmap to use.
The mode of the input bitmap, either a vertical cross, a mirror ball probe or a latitude/longitude map.
A simple rotation of the environment on the Y axis.
The color space of the input bitmap.
The hue correction to apply to the environment at lookup
The saturation correction to apply to the environment at lookup
The instensity of the environment
The size of the internally generated environment, the bigger the longer to build and the larger in memory.
The multiplying factor for the environment sampling quality.
Hides the environment ball in the viewport.