ShaderNodeMayaParticle

Returns the Maya's particle attributes.

Mode

Particle attribute to return. The particle system must have been tagged in Maya with the requiered Guerilla tags. See Maya documentation for more information about those attributes.

  • Acceleration : Acceleration of the particle in units per seconds (color3 in SL)
  • Age : Age of the particle in seconds (float15 in SL)
  • Age Normalized : Age of the particle normalized by its lifespan. Require the LifeSpan attribute. (float15/float13 in SL)
  • Collision Normal : Normal of the last collision surface (color6 in SL)
  • Collision Time : Time of the last collision (float18 in SL)
  • Collision UV : UV coordinates of the last collision surface (st4 in SL)
  • Color : Color of the particle (color1 in SL)
  • Emission : (color4 in SL)
  • Force : Force applied to the particle (color5 in SL)
  • Instance Object Id : Instance Object Id (float17 in SL)
  • Instance Scale : Instance Scale (color7 in SL)
  • Instance Rotate : Instance Rotate (color8 in SL)
  • Ids : Ids of the particle (float12 in SL)
  • Randomized Ids : Hashed id of the particle (float12*0.61803398874989-floor(float12*0.61803398874989) in SL)
  • LifeSpan : Lifespan of the particle (float13 in SL)
  • Mass : Mass of the particle (float14 in SL)
  • Opacity : Opacity of the particle (alpha in SL)
  • Parent UV : UV coordinates of the emitting surface (st3 in SL)
  • Radius : Radius of the particle (float11 in SL)
  • Sprite Scale : Sprite scale X and Y (st2 in SL)
  • Sprite Twist : Sprite Twist in degree (float16 in SL)
  • Velocity : Particle velocity (color2 in SL)