To render an image or sequence of images, Guerilla uses RenderPasses. A RenderPass is a node of the scene which contains rendering information, such as the size of output images, antialiasing quality, shading quality, layering, AOVs, ...
By default, Guerilla creates a default RenderPass in any new scene. It is possible to create new RenderPasses, using the Create > Passes > Create RenderPass menu. When rendering, all RenderPasses are computed one after the other.
Associate a Camera to a RenderPass
You can connect a camera to a RenderPass. Click the
Associate a RenderGraph to a RenderPass
By default, a RenderGraph is enabled for all RenderPasses. It is possible to force a RenderGraph to be active only for a set of RenderPasses (to change some objects aspect in these passes for instance.)
- Select the RenderGraph.
- Click the
RenderGraph > Render Passesbutton to open the linker.
- Link the RenderGraph to the desired RenderPasses.