Turntable Example ================= This example cover how to create a turntable in Guerilla. Setup ----- To start, we'll add some primitives in our scene: .. code-block:: python from guerilla import Document, Modifier doc = Document() doc.new(warn=False) with Modifier() as mod: # add a sphere doc.loadfile('$(LIBRARY)/primitives/sphere.glocator') # add a cube doc.loadfile('$(LIBRARY)/primitives/cube.glocator') Camera ------ First, let's create the camera and animate it: .. code-block:: python from guerilla import Modifier, Document, Node, command with Modifier() as mod: doc = Document() # setup timerange doc.LastFrame.set(120) # create a camera camNode = Node.create('turntable_cam', 'Camera') # create a transform under camera node eulerNode = Node.create('xform', 'TransformEuler', parent=camNode) # connect camera and transform camNode.Transform.connect(eulerNode.Out) # animate the rotation of our transform node animNode = Node.create('anim', 'CurveFloat', parent=camNode) # connect stuff eulerNode.RY.connect(animNode.Out) animNode.In.connect(doc.Time) # use Guerilla autokey feature doc.Time.set(1) eulerNode.RY.set(0) doc.Time.set(120) eulerNode.RY.set(360) # let the camera view our object mod.select({camNode}, mode='replace') command.executebyshortname("Frame Camera") Going further ------------- * Try the next example in :doc:`index`