saveasrefΒΆ
Save the material as a couple of Material and MaterialRef.
This function saves the Material in a master file and the associated MaterialRef in a reference file so one can load the reference file in place of the actual master material file, and use the master material as a file based shader.
Arguments:
reffilename The path to the reference MaterialRef filemasterfilename The path to the master Material file, or nil if the master file shall be saved next to the reference file