New In The Doc¶
- Particle example
NEWThe doc was fully reviewed, cleaned, and upgraded! NEWThe User Guide/Quick Startsection freshened NEWA brand new Library/Materials/Surface2reference NEWThe Workflow section was moved to the TD Guide
NEWThe TD Guide/Third Party Tools/The Foundry Maripage explains how to install the Guerilla Surface shader for Mari.
NEW User Guide/Scene Graph/Archivespage explains how to create and use archives. NEW User Guide/Shading/Shading Inspectionpage explains how to inspect sub shader nodes. NEWThe Library/Materials/VectorDisplacementpage explains how to use the vector displacement shader. NEWThe Library/Procedurals/RibBoxpage explains how to use the RibBox node. NEWThe Library/Attributes/RandomizeColorpage explains how to use the RandomizeColor node.
TD Guide/Third Party Tools/Golaempage has been updated.
User Guide/Shading/Displacementpage has been updated with the new Displacement Modeattribute.
User Guide/Scene Graph/Sub Primitivessupport have been improved. Sub objects can now be overrided by the RenderGraph. Alembic sub primitives are supported.
User Guide/Rendering/AOVpage has been completed.
User Guide/Rendering/OpenEXR filespage has been completed with the Data Window details.
Node Reference/Built-in Nodes/Preferencespage has been completed.
User Guide/Volumes/Rendering Voxelspage now demonstrates voxel motion blur.
User Guide/Volumes/Rendering Voxelspage has been updated with the new voxel noise workflow.
NEWThe User Guide/Procedurals/Instancespage explains how to generate instances using the HairAndFur procedural node.
Library/Procedurals/HairAndFurpage has been updated with the instancing details.
User Guide/Rendering/Denoisinghas been updated with Altus Innobright details.
TD Guide/Technical Notes/Command Line Helphas been updated.
NEWThe User Guide/Rendering/Denoisingpage explains how to use the denoisers.
NEWThe Library/Materials/Hairdescribes the new Hair shader.