ShaderNodeLocatorΒΆ
Allows peculiar transform operation with a locator.
Mode
This parameter controls the output of the node, either the position, axises or input transform.
- Position : Computes the position of the locator in the space indicated by Space.
 - I : Computes the I vector of the locator in the space indicated by Space.
 - J : Computes the J vector of the locator in the space indicated by Space.
 - K : Computes the K vector of the locator in the space indicated by Space.
 - Transform : Transforms the Input as a point using the Transform mode.
 - VTransform : Transforms the Input as a vector using the Transform mode.
 
Space
This parameter is used when Mode is Position, I, J or K, to select in which space the output is expressed.
- Current : Output is in the Current space (that is camera space).
 - World : Output is in the World space.
 - Shader : Output is in the Shader space.
 
Transform
This parameter controls the input and output space, when Mode is Transform or VTransform.
- ToCurrent : Input is transformed from the locator space to the Current space.
 - ToWorld : Input is transformed from the locator space to the World space.
 - ToShader : Input is transformed from the locator space to the Shader space.
 - FromCurrent : Input is transformed from the Current space to the locator space.
 - FromWorld : Input is transformed from the World space to the locator space.
 - FromShader : Input is transformed from the Shader space to the locator space.