Filename and render farm considerationsΒΆ
All the filenames used in your documents (the .ghostdata filenames, the texture filenames etc..) must be valid on any render nodes. On way to do this is to mount the same network drive on all the computers and store all the resources on the network.
Windows filename under Linux
Coalition and Guerilla for Linux are able to translate the Windows filenames into a Linux friendly filename. The filename "c:\file.ext" will be translated in "$(C_DRIVE)/file.ext". In order for this filename to work under GNU/Linux, you will have to define the "C_DRIVE" environment variable with a valid path on all the Linux computers.
In case of an heterogenous render farm, always use the Windows style filenames.