Video TutorialsΒΆ
Please take a first look at those videos to quickly learn how to use Guerilla Render.
Guerilla Render 1.0 - 101 Look Development
Learn how to make the look development of an asset
- Export an asset from Maya
 - Add a sky light
 - Use the RenderGraph
 - Add UDIM textures
 - Add displacement
 - Add sub surface scattering
 - Override the shaders
 
Guerilla Render 1.3 - 102 Realistic skin shading
Learn how to setup the Lee Perry Smith scan in 5 minutes using Guerilla Render
- Import an Alembic model
 - Setup the subdivision
 - Setup the displacement
 - Use the skin preset
 - Setup the diffuse color
 - Compute the normals with bump mapping
 
Guerilla Render 1.0 - 201 Render Passes - Layers
Learn how to manage the render passes
- Split the layers
 - Matte objects
 - Render passes selection
 
Guerilla Render 1.0 - 202 Render Passes - AOVs
Learn how to use the AOVs
- AOVs
 - Light Categories
 - Full Setup
 
Guerilla Render 1.0 - 203 Render Passes - Auxiliary AOVs
Learn how to use the auxiliary AOVs
- Auxiliary AOVs
 - Layer Shader
 - ID Pass
 - Aovs overrides
 
Guerilla Render 1.3 - 301 Lookdev for the Alembic workflow
Prepare an asset look development using Alembic files
- Reference Alembic files
 - Reference a turn around project
 - Create a look development RenderGraph
 - Create the turn around animation
 - Render the turn around
 - Tag the nodes to not be referenced
 
Guerilla Render 1.3 - 302 Assemble a shot project using Alembic files
How to assemble a shot project using Alembic files
- Reference a camera Alembic file
 - Reference an animation Alembic file
 - Reference a set Alembic file
 - Reference a look development project
 - Assign a Rendergraph to an asset using references
 - Assign a Rendergraph to all assets
 - Assign a Rendergraph to an asset using prefixes
 - Assign a Rendergraph to an asset using tags
 
Guerilla Render - Using Autodesk Maya and Guerilla
Show the workflow between Maya and Guerilla Render
- Load the Guerilla plug-in for Maya
 - Export the project to Guerilla
 - Update the project to Guerilla
 - Export using Maya references
 
Guerilla Render - Animate in Guerilla
Learn how to animate the attributes
- Animate a light intensity
 - Add animation keys
 - Open the curve editor
 - Edit the animation curves
 - Insert key
 - Edit tangents
 - Snap the keys
 - Lock the curve editor on a curve selection
 - Edit multiple curves at the same time
 
Guerilla Render - The Layout
Learn how to use and customize the layout
- Layout presentation
 - Resize the panels
 - Split the panels
 - Close the panels
 - Add a tab in a panel
 - Open a view in a tab
 - Extract a panel
 - Insert a panel into another panel
 - Load/save a layout
 
Guerilla Render - The Transform Stack
Learn how to use the transform stack
- Use the transform tools, translate, rotate, scale
 - Transform in local or world space
 - Use a pivot point
 - Snap objects on surfaces, vertices, edges
 - Animate with a Euler Transform node
 - Animate with a Target Transform node
 - Animate with a Constraint Transform node
 - Animate with a Shake Transform node
 - Over-animate an object with a baked animation