RenderLayer

class guerilla.RenderLayer

Bases: guerilla.ShaderOutputNode

A Layer output node

Enabled

Enables the rendering of this output when true

Type:types.bool
Solo

Is the group in the solo mode ?

If at least one render pass is in the solo mode, only those passes will be computed.

If no render pass are in the solo mode, all the render passes are computed.

type:types.bool
VisLayerName

The name of the visibility layer

When left to an empty string, the visibility layer is the name of the RenderLayer

Otherwise, this is the name used to assign objects with the RenderGraphNodeRenderLayer

type:types.string
addaov(settings)

Add a new AOV

Parameters:settings ({string or table}) – The settings to use, see also LayerOut setaov
getvislayername()

Get the visibility layer name

Returns:The visibility layer name
Return type:str