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#1 2018-02-28 15:23:47

Evaluate yeti cache only at rendering

Hi,

I don't know if there is a solution for that, but maybe ?

It would be nice to Guerilla evaluate yeti caches only at rendering and not all the time.

With a huge yeti cache, I can't jump to a frame without waiting some minutes, and if I scroll into the timeline, Guerilla crash.

Especially since there is no visual feedback in the viewport, so it would be nice to not evaluate it with each change of timeline if we are not in rendering.

In maya, it's possible to do a middle click to scroll in the timeline without evaluating any graph.

Cheers,
Nicolas

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#2 2018-02-28 18:26:15

Ben
Guerilla dev, the guy to hug

Re: Evaluate yeti cache only at rendering

Hi,

Yes, Yeti can be very time consuming when evaluating bounding boxes.

Check the "Pre-baking Yeti bounding boxes" topic in the doc at http://guerillarender.com/doc/2.0/TD%20 … _Yeti.html

Ben


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#3 2018-02-28 20:13:27

Re: Evaluate yeti cache only at rendering

Thanks, it works well !

I export my caches with the pgYetiCommand -writeCache command. I see there is an other manner with guerilla plugin, export in ribBox or not.
What's the difference ? Can it improve workflow ? Especially when creating the rendering job ?

Nicolas

Last edited by Nicolas Castelli (2018-02-28 20:15:48)

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#4 2018-03-01 10:25:59

Ben
Guerilla dev, the guy to hug

Re: Evaluate yeti cache only at rendering

Hi,

The Export RibBox avoids baking the bouding box, yes, but this adds an extra step to the pipeline, which is not really worth the trouble.
I'd go with baking the fur bounding box, that's easy to pipeline.

Ben


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#5 2018-03-01 18:07:43

Re: Evaluate yeti cache only at rendering

Ok thanks, I'll do that !

Nicolas

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