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#51 2011-01-28 10:10:54

hulud
Guerilla dev, the guy to hug

Re: Discution of request ?

Hi Tangletail,

Thanks for your recommendations !

> Use of animated textures, such as pre-rendered animaions, something like blender does to -make it easier on compileing

You can use animated textures, in the texture node, check the "Image Sequence" tab.

> -Level of Detail. This may only be used in games, but you might have noticed it does help a lot in performance. It just simply switches a model or skin for a lower rez when its at a distance. Trust me something that is only 10 pixles tall and 2 pixels wide do not need over ninethousand polys after the camera had moved away ;3

Good question. Guerilla provides a powerfull LOD feature. You can make any numbers of LODs, they will blend seemlessly according to the distance of a specific camera. Check the command "Modify -> Constraints -> Add Level Of Detail Constraints". It works in realtime in the viewport too. Sorry for the lack of documentation on this topic, we will fix that !

> -Decals! Im not entirely sure if this is supported, but projecting a burn, bullet hole, blood, damage, or simply paint splatters can save a lot more time then animateing a texture change on a wall.

I'm sure you can do that with the "Camera Map" node. (same lack of documentation here)

> -Other graphic card support. I noticed that next to nothing shows up in the view port, even when I click that GL button or do a prerender. This is not to gripe but not everyone can afford a state of the art GPU card.

Guerilla doesn't require more than a simple Geforce (with WGL_ARB_render_texture, GL_ARB_vertex_program, GL_ARB_fragment_program, GL_ARB_occlusion_query, basics OpenGL features) to be feature complete. Guerilla is not yet tested on ATI hardware. But a simple Geforce is enough. If you have an NVidia card, check if you have your drivers up to date.

-Max support. Max may be a better modeler, but it has better particle plug ins then maya possibly can have, not to mention some artist prefer animateing in max.XSI support is not needed because the particle cache and scene information can be loaded in maya but this isnt true for Max.

We will soon provide a Max support. It's on the way..

-Ability to animate your shaders for a certain part of the time line. Or just animate them period. Say you want a funky looking sphere, you want it to be glassy at first, then you want it to turn into stone slowly, then quickly into water without changeing the object but the shaders. Now, you have neon, you want it to glow bright then glow low then bright in a ramp. Or I just possibly forgot one of my stupid tricks to do this. But to materials to react on a time line or a proximity of an object would make the renderer a bit more singled out.

Any Guerilla parameters (shaders, lights etc..) can be animated. Simply press the  'A' button on the rigth of your parameter. Then open the "Curves" view.

-Last but not least, a media export. Meaning that you have support for different lossless formats, Prefabs for HDI HD NSCT so on

Once you have rendered your frames, you can encode them using Quicktime direclty from Guerilla , check the "Movie" tab in the Layer.
You have to install at least the free Quicktime player to use this feature.

Looks like Guerilla already meets most or your requirement, no ?

Best,

Cyril


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#52 2011-01-28 10:24:51

Ben
Guerilla dev, the guy to hug

Re: Discution of request ?

Well, though technically a GeForce 3 should be enough, don't expect working with large scenes, textures and shaders with that kind of hardware smile

I had a GeForce 6600 LE (which was very low end hardware) for quite a long time, then a small Quadro FX, and it was working fine.
So, well, now I have a 285 GTX, it is not low end, but this is neither high end, and I am very very comfortable with it, a virtually no limit...

A 200€ gfx card will do very nicely, I'm pretty sure of it smile
By the way, we are not endorsed by nVidia or any hardware vendor, in case you wonder smile

Cheers


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#53 2011-01-28 13:37:31

Tangletail
Member

Re: Discution of request ?

Oh I know XD but my graphics card is integrated. I cant change it without buying a whole new computer.


Little ram, many processors

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#54 2011-01-28 14:09:22

pitiwazou
Member

Re: Discution of request ?

Event if you have an integrated CG card, you can intall another card wink


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#55 2011-01-28 14:56:46

Tangletail
Member

Re: Discution of request ?

I have a laptop, not a desktop sadly so I doubt I can


Little ram, many processors

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#56 2011-01-28 15:00:03

pitiwazou
Member

Re: Discution of request ?

haaa !
And with an extern CG card ?


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#57 2011-01-28 16:11:28

Gam
Member

Re: Discution of request ?

Guys
The new 0.11.5 is huge

Thank you

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#58 2011-01-28 16:41:36

pitiwazou
Member

Re: Discution of request ?

Maybe, but I don't do any new picture before the duplicator will be fixed ! NA !

On va faire une pétition !!! muhahahaa !


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#59 2011-01-28 21:25:57

Tangletail
Member

Re: Discution of request ?

They make external GPUs? Well i never seen one at Bestbuy or frys.


Little ram, many processors

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#60 2011-01-29 04:07:28

pitiwazou
Member

Re: Discution of request ?


The member to blame ! ^^
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http://www.pitiwazou.com/

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#61 2011-01-29 06:43:22

Tangletail
Member

Re: Discution of request ?

Do not have a ExpressCard reader. My computer is Toshiba Satellite L455-S597. Its the most I could afford.


Little ram, many processors

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#62 2011-01-29 07:37:34

PascalB
Member

Re: Discution of request ?

My one is a vaio vpcz1 and guerilla RULEZ on it wink

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#63 2011-01-29 08:55:48

Tangletail
Member

Re: Discution of request ?

Thats why I'm saving to build a computer from the ground up. I did the math and it was noticeably cheaper then a pre-built one, and essentially better


Little ram, many processors

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#64 2011-09-21 17:01:55

pitiwazou
Member

Re: Discution of request ?

It will be possible to show the parameter window of a node when we double clic on it ?

Like texture node etc when we are in full screen.


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CĂ©dric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#65 2011-09-21 17:13:33

Julien
Member

Re: Discution of request ?

Dual screen for the next release, please wink

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#66 2011-09-21 18:25:23

hulud
Guerilla dev, the guy to hug

Re: Discution of request ?

It's on the way. I know I said that before, but this time, it is almost true smile


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#67 2011-09-21 21:15:45

Ben
Guerilla dev, the guy to hug

Re: Discution of request ?

pitiwazou :

It will be possible to show the parameter window of a node when we double clic on it ?

Like texture node etc when we are in full screen.

Ctrl+Enter opens the properties for the selection. You can remap this in the shortcuts section of the preferences.
Cheers!


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#68 2011-09-21 21:46:28

pitiwazou
Member

Re: Discution of request ?

Marvelous, thx !


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http://www.pitiwazou.com/

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#69 2011-09-22 02:43:03

pixo
Member

Re: Discution of request ?

Hello guys this is my turn to be geek !

External:
-Realflow RenderKit support !
-Naiad support !

Shading:
-Distance to Edge
-Distance to Vertex
-True Gather loop (get more than one variable by ray)
-Kind of co-shader (Ben now what it mean)

Textures:
-Write Psd (each AOV as a layer) to export it straightly to Matte Painting department
-PTEX (absolutely needed to save days when we need to Bake projection on huge modeling at the end of production ;( when you don t want to re-export hardcore scene for nothing )

UI:
-Improve the browser to be able to group materials and may be share in the future some nodes (texture for instance). 
-Ability to hide any property's parameters(SDK).
-Create template for exposed parameters(the workaround is to edit the gmaterial in an edi).
-Simpler way to tag IRR rendered AOV (a one button solution in renderpasses).

Renderer:
-Make work the AOV with the raytracer hider PLEASE !(fucking eye split)

By the way i m really impressed by what we were able to render, the "Massive"  bridge roxxx,
the raycaster (pure occlusion and raytrace shadows are really fast on huge scene).
The viewport roxx where maya is just slow.

You roxx guys

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#70 2011-09-25 14:05:28

pitiwazou
Member

Re: Discution of request ?

I think pixo said that > Group shaders. It will be good !

Also a distant light with env who change tint when we change is angle.
To make a sun & sky.


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CĂ©dric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#71 2011-09-25 16:47:54

pixo
Member

Re: Discution of request ?

@Pitiwazou:"I think pixo said that > Group shaders"
Nope I meant to group materials, since in guerilla it is named material and the saved material is named gmaterial (ex:Create>create material)

Cheers !

Last edited by pixo (2011-09-25 16:48:44)

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#72 2011-09-25 17:37:26

pitiwazou
Member

Re: Discution of request ?

Yes, material wink

Have a container by character will be usefull.


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http://www.pitiwazou.com/

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#73 2011-10-12 17:51:41

pitiwazou
Member

Re: Discution of request ?

It will be possible to instanciate nodes ?

For exemple, I have multiple materials with the same network and differents maps.
I would like to use one a reference and instanciates somes nodes like cooktorrence, fresnel etc.


The member to blame ! ^^
CĂ©dric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#74 2011-10-13 01:35:02

pixo
Member

Re: Discution of request ?

By experiences,references is the worst thing in production for materials(shading functions included).
I would suggest to find an others solutions based on a proper shader versioning.
It mean derive the material class and a strong pipeline,so it s better to ask to open the guerilla s basic classes.

Last edited by pixo (2011-10-13 01:39:29)

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#75 2011-10-13 11:00:07

Ben
Guerilla dev, the guy to hug

Re: Discution of request ?

Hi Pitiwazou,

You probably want to assign textures to the objects rather than in the shader, if I understand well. Like different packs of textures (albedo, specular, dirt) using the same shader.

That is conceivable smile


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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