- DISPLACE -
If you want add a displace to your shader, you just need to put 1 in the displacment parameter of your shader.
Il the browser, add a displace node, put your texture (32bits is better) and in the offset, let 0.5, in the multiplier 1.
If your displace map is not in 32 bits, you just need to tweak the multiplier of the displace node.
Re: [How to]
- SSS -
If you want add a SSS node to your shader, put this node in the browser, select a preset.
You can tweak the power of the SSS with the scale parameter.
You can change the RT (Real time) color after in white.
When you create a SSS node, Guerilla create a SSS layer as you can see in the render pass.
Choose the good camera and bake the layer when you are good with is parameters.
It is important to put the SSS node before the color or texture node in your graph.
Re: [How to]
- ZDEPTH -
If you want add a Zdepth path to your Defaut Layer, you just need to create a New Output named Z or what you want.
Drag and drop your Defaut Layer in the browser.
Add a Depht node and a SetRange.
Connect the DEPTH node to the Value of the SetRange and connect the SetRange to the Z of the Output.
To tweak the SetRange, in the Input Min set the bigger distance of your cene and in the Input Max set the min distance.
You can use the Depht Of Field mesure from your camera for help.