Forum

#1 2011-01-22 02:10:10

pitiwazou
Member

Orc

Hello !

It's more a wip than a final render, but I'll put the final render in this post later, so let's go and I hope you will like this character wink

The head in Zbrush.

http://www.pitiwazou.com/wp-content/uploads/2011/01/cedric_lepiller_pitiwazou_streum_guerilla_003.jpg

The armor, first Guerilla render, lot of work and some sculpt to add lot of details.

http://www.pitiwazou.com/wp-content/uploads/2011/01/cedric_lepiller_pitiwazou_orc_armure_002.jpg

At the end I would like to add a good shader for the head, lot of hair and fur etc !


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#2 2011-01-22 16:44:17

pitiwazou
Member

Re: Orc

http://www.pitiwazou.com/wp-content/uploads/2011/01/cedric_lepiller_pitiwazou_orc_armure_003.jpg


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#3 2011-01-22 20:57:37

Re: Orc

nice!

can't wait for the final render :p

Offline

 

#4 2011-02-11 17:34:56

pitiwazou
Member

Re: Orc

Test for a color map !
It's juste a quick test, not the final.

http://www.pitiwazou.com/wp-content/uploads/2011/02/cedric_lepiller_pitiwazou_orc_armure_004.jpg


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#5 2011-02-14 23:31:28

hulud
Guerilla dev, the guy to hug

Re: Orc

Hummm, can't wait to see the final smile


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

Offline

 

#6 2011-02-15 00:14:10

pitiwazou
Member

Re: Orc

With some hair it will be better big_smile muhahahaa ^^


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#7 2011-08-02 03:37:15

pitiwazou
Member

Re: Orc

New render ! Thx IRR ^^

http://www.pitiwazou.com/wp-content/uploads/2011/08/cedric_lepiller_pitiwazou_orc_armure_007_1280.jpg


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#8 2011-08-02 09:25:15

Elendil
Member

Re: Orc

A little dark maybe but it's realy cool ...

Offline

 

#9 2011-08-02 13:53:21

pitiwazou
Member

Re: Orc

Yes, I'm working on it !

some fur, shave etc !! Miam !


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#10 2011-08-02 16:02:33

Julien
Member

Re: Orc

It's creepy! Good Job wink

Offline

 

#11 2011-08-03 01:01:26

pitiwazou
Member

Re: Orc

Voil la suite !

http://www.pitiwazou.com/wp-content/uploads/2011/08/cedric_lepiller_pitiwazou_orc_armure_009_1280.jpg


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#12 2011-08-03 02:09:21

Ben
Guerilla dev, the guy to hug

Re: Orc

This is one ugly MOFO!!
Creepy as hell!

Keep up the work! This is very impressive!
See you after the siggraph, I'll try to have an afternoon in Lille by mid september, I'll call you then!

Cheers


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

Offline

 

#13 2011-08-03 02:10:46

pitiwazou
Member

Re: Orc

Ok smile


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#14 2011-08-03 08:46:32

Julien
Member

Re: Orc

Very nice fur Cdric!

Offline

 

#15 2011-08-03 18:05:20

pitiwazou
Member

Re: Orc

Thx julien !

I have a little question !

It is possible to bloc an envmap with a mesh ?
As you can see, the envmap of my eyes is not blocked by the head and it's not good.


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#16 2011-08-03 18:18:46

Ben
Guerilla dev, the guy to hug

Re: Orc

Reflection occlusion?
Either you shoot a reflection to catch the environment (but tag the occlusion so it doesn't shade the hit), or multiply the environment by a pure reflection occlusion...


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

Offline

 

#17 2011-08-03 19:17:05

pitiwazou
Member

Re: Orc

Ok thx I will test that wink

Last edited by pitiwazou (2011-08-05 12:46:09)


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#18 2011-08-16 12:56:25

pid
New member

Re: Orc

Nice job Cdric

did you used a decimated mesh from zbrush or do you work with displace maps and such in guerilla ?


Valar Morghulis

Offline

 

#19 2011-08-16 13:46:44

pitiwazou
Member

Re: Orc

Displace ! wink


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#20 2011-08-19 12:08:35

pitiwazou
Member

Re: Orc

Ben, this is my shader

http://uppix.3dvf.com/images/cornee.jpg

I dont use raytrace because my hdri on the eyes and the project are not the same.

How can I make a reflection occlusion in this case ?


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#21 2011-08-19 12:37:41

hulud
Guerilla dev, the guy to hug

Re: Orc

Put an occlusion node, uncheck "Environment -> Use Project EnvMap". You can now use another envmap in this node. Check "reflective", reduce the cone angle and you have reflective occlusion !


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

Offline

 

#22 2011-08-19 12:40:20

pitiwazou
Member

Re: Orc

Thx, I try that wink


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#23 2011-08-19 13:05:06

pitiwazou
Member

Re: Orc

hum hum, it's totaly withe ^^


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

#24 2011-08-19 13:06:59

hulud
Guerilla dev, the guy to hug

Re: Orc

Make sure your occlusion node is connected to some traceset / primitives.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

Offline

 

#25 2011-08-19 14:59:04

pitiwazou
Member

Re: Orc

I think, somethink is not working !

http://uppix.3dvf.com/images/cornee1.jpg

Occlusion node in raytrace with the head in trace.


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB