Hi all i have a little problem with the lod instancer.
He work perfectly but when i try to render, it look like this :
Did i missed something ? another thinks, when i try to active the Lod, all my instances meshes disappear ??
And how can i make the render more faster? some tip ?
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Re: LodInstancer problem
For the viewport try to reduce the density (Density -> OpenGLRatio ).
If you do a massive instancing, you have to be careful that it doesn't blow the viewport (reduce OpenGLRatio or use the box mode) and make sure the bound extensions are minimal.
Sorry there is no documentation for the LOD instancer for the moment, just the sample :
The LI can instantiate several type of vegetation at once. For exemple :
flowerA and flowerB
The LODs must be named :
flowerA_1 : biggest
flowerA_3 : lowest
Like everything to the procedural "Instances" plug.
Cyril 'Hulud' Corvazier