- Guerilla dev, the guy to hug
Binary baking of data
Along with the animation features, we added the possibility to bake values, geometry and transforms directly from Maya/Max. This is a part of the rewriting of the animation support, and we extended it to any data type, so you can animate rigging parameters and stuffs directly in maya, and get them in Guerilla. Once exported, these values are simply read from a bake file, providing blazing speed for the lighting setup and other post animation processes.
This feature will soon be included in the Maya/Max plugin so geometry can be instantly read from this very bake file instead of being costly evaluated by Maya/Max!
Last edited by Ben (2008-07-14 21:22:07)
Benjamin 'Ben' Legros