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#51 2013-06-25 10:26:38

pitiwazou
Member

Re: Renders test

A little bit complicated for me ^^

I'm bloqued at number 2 ^^


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#52 2013-06-25 11:10:35

Ben
Guerilla dev, the guy to hug

Re: Renders test

Erf... smile
Ok, I'll add some more procedurals like Maya ramps...
Check this out : http://www.guerillarender.com/share/mix … bump.gnode
Download this file and drag'n drop it into the browser. Double click it to view the internals, and use it in the render graph. You get the idea smile

In the worst case, you can always get back to assembling shaders the old way...


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Guerilla developer
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#53 2013-06-25 11:17:46

pitiwazou
Member

Re: Renders test

Thx I look that !!


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#54 2013-06-25 12:24:52

pitiwazou
Member

Re: Renders test

Ok, It's really powerfull and simple in fact, I like that !

I have my two bump/nomral and I have change your node like that.

http://uppix.3dvf.com/images/KpVya.jpg

My pb is that the scale and rotation are connected. If I change the scale of the normal, the scale of the bump change too.


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#55 2013-06-25 12:53:23

Ben
Guerilla dev, the guy to hug

Re: Renders test

In each of the texture nodes in Inputs, look for the input (like Scale), change it to NormalMapScale, for instance, then expose it again. You should have then the good name in the template.
I did it with the 'File' input of both nodes.

Ben


Benjamin 'Ben' Legros
Guerilla developer
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#56 2013-06-25 12:59:32

pitiwazou
Member

Re: Renders test

Logique !!! Thx again wink


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#57 2013-06-25 13:16:25

pitiwazou
Member

Re: Renders test

Ok, works fine ^^

http://uppix.3dvf.com/images/7imL.jpg

One normal map in udim (3 textures), one simple bump (one texture).

Guerilla rulez !!

Now, I need to think How I can make my transparent globe ^^

Last edited by pitiwazou (2013-06-25 13:19:39)


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#58 2013-06-25 19:22:20

pitiwazou
Member

Re: Renders test

http://uppix.3dvf.com/images/PKb1w.jpg

Some bugs to fix, a better sculpt and it will be good fo the shoes !

And the final !

http://uppix.3dvf.com/images/NFdg.jpg

Last edited by pitiwazou (2013-06-25 23:12:50)


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#59 2013-06-26 02:08:05

pitiwazou
Member

Re: Renders test

I don't find how to make a transparant shader like this for my eyes sad

I would like to add an attribute transparency vith a map or a ramp, but I don't see how I can do this.


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#60 2013-06-27 18:17:22

pitiwazou
Member

Re: Renders test

Hello !

Can you tell me how to put a cloud in the attributes of the normal or diffuse or.... ?
I can't expose the parameters of the shader because I have only two input > XYZ and W.

I would like use it in bump for some surfaces and in specular in rgb.

Thx for your help wink

Last edited by pitiwazou (2013-06-27 18:17:53)


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#61 2013-06-28 00:06:40

pitiwazou
Member

Re: Renders test

Plus, I have weird red dots on my render. Not each time.

http://uppix.3dvf.com/images/I53l.jpg


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#62 2013-07-04 16:47:40

pitiwazou
Member

Re: Renders test

New renders

http://uppix.3dvf.com/images/43aRC.jpg

http://uppix.3dvf.com/images/2ugW8.jpg


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#63 2013-07-11 01:30:55

pitiwazou
Member

Re: Renders test

Get Lucky, be crasy, works on Guerilla !!

SSS fixed Yeah !! And faster render it seams !

http://uppix.3dvf.com/images/pfa4.png


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#64 2013-07-11 12:06:08

hulud
Guerilla dev, the guy to hug

Re: Renders test

There is still some SSS leaking around the eyes and the lips. This is fixed in the v1.0...  wink


Cyril 'Hulud' Corvazier
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#65 2013-07-11 13:06:17

pitiwazou
Member

Re: Renders test

Great !


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#66 2013-07-11 17:15:48

pixo
Member

Re: Renders test

cool render mate.

Last edited by pixo (2013-07-11 17:16:38)

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#67 2013-07-11 17:51:30

MrRayfart
New member

Re: Renders test

I agree that selfpenetrating is sweet but unfortunately it make weird things in sss sad

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#68 2013-07-11 17:55:23

Ben
Guerilla dev, the guy to hug

Re: Renders test

Not any more, you can self penetrate as much as you want now.


Benjamin 'Ben' Legros
Guerilla developer
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#69 2013-07-11 18:05:43

MrRayfart
New member

Re: Renders test

Whaou, great, thx for teh fix, II clapped both hands ! Clop clop !

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#70 2013-07-11 18:16:57

pixo
Member

Re: Renders test

clop clop !

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#71 2013-07-11 18:21:12

pitiwazou
Member

Re: Renders test

Thx pixo !

It's mutch better than before like on this this picture

http://uppix.3dvf.com/images/kEe1R.jpg

But still there when we boost the width.

http://uppix.3dvf.com/images/Rik02.jpg

Last edited by pitiwazou (2013-07-11 18:25:20)


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#72 2013-07-11 19:11:10

stringer
Member

Re: Renders test

MrRayfart :

Whaou, great, thx for teh fix, II clapped both hands ! Clop clop !

You're welcome MrGayfart smile


Guillaume 'Stringer' Potier
Guerilla developer
http://www.mercs-eng.com

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#73 2013-07-12 01:03:58

pixo
Member

Re: Renders test

@Pitiwazou: this is a very well known issue , Ben le magnifique already fixed it.
As he mentioned, you just have to wait the official Guerilla release, to self penetrate everything smile clop clop Ben

Last edited by pixo (2013-07-12 01:05:55)

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#74 2013-07-12 13:45:51

pitiwazou
Member

Re: Renders test

Yes yes !!

It's already mutch better than the 0.10 ^^
It was just to show it's still there on the 0.14.

The v1 will rock !!!


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#75 2013-12-09 19:47:04

pitiwazou
Member

Re: Renders test

Is there a way to have my eyes in white ?

http://uppix.3dvf.com/images/ta6Z5.jpg

Like deactivate the shadows frome the cornea ?

without the cornea, my goves are blancs, whit, it's grey.
I have transparent shadow in the light and shade opacity in the attribute.

Last edited by pitiwazou (2013-12-09 19:47:33)


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http://www.pitiwazou.com/

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