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#51 2013-12-11 22:05:26

hulud
Guerilla dev, the guy to hug

Re: Guerilla v1.0.0b0

It's coming..


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#52 2013-12-11 23:28:14

Gam
Member

Re: Guerilla v1.0.0b0

Hi Guys

I want to say congrats for the official release of Guerilla.
You did a awesome works. Keep going like that.

Anyway It would be very nice to keep a up-to-date release note.
Because sometimes we don't know what we are looking for new :-p

Cheers

Gam

Last edited by Gam (2013-12-11 23:31:11)

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#53 2013-12-11 23:38:39

Narann
Member

Re: Guerilla v1.0.0b0

Gam :

Anyway It would be very nice to keep a up-to-date release note.
Because sometimes we don't know what we are looking for new :-p

I approve! smile

It could be easy to lost users between releases.

Last edited by Narann (2013-12-11 23:39:10)

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#54 2013-12-11 23:45:06

Gam
Member

Re: Guerilla v1.0.0b0

Indeed... I'm lost, where are those greats  f*****  news features ah ah ah
It's like if we are looking for easter eggs

Last edited by Gam (2013-12-11 23:46:51)

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#55 2013-12-12 00:41:15

pitiwazou
Member

Re: Guerilla v1.0.0b0

+1 !  It's goot to see hot news !


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#56 2013-12-12 12:00:07

Réjane
Guerilla dev, the guy to hug

Re: Guerilla v1.0.0b0

Narann, you know from a company point of view, communicating press release is not so easy...

We send PR to sites or journalists but we don't know who will decide (or not) to spread them or to write articles. Shadows44 from 3DVF and Jim Thacker from CG Chanel may be the first ones to have decided to write articles on Guerilla's release...

As for forums, most of them have publication rules for posts from companies, so we understand and accept the rules (user forums are forums for users, not for ads), and we don't post on forums (but we're sending news there too).

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#57 2013-12-12 15:58:30

Narann
Member

Re: Guerilla v1.0.0b0

@Réjane
CGTalk is a particular case I guess. Every PR can be done directly by communications officers (you) on this forum section: http://forums.cgsociety.org/forumdisplay.php?f=59

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#58 2013-12-12 19:48:40

Réjane
Guerilla dev, the guy to hug

Re: Guerilla v1.0.0b0

Just did post a new thread in CGNews... I guess moderators have to approve the thread now.

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#59 2013-12-12 20:23:53

PascalR
Member

Re: Guerilla v1.0.0b0

Feel free to post the news there:
http://www.cgfeedback.com/cgfeedback/fo … ay.php?f=6

And I'll make sure it makes it to the next top row (will be updated most likely over the weekend/early next week)
Congrats on the new release, great work guys
cheers

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#60 2013-12-13 11:59:25

Réjane
Guerilla dev, the guy to hug

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#61 2013-12-13 12:04:31

PascalR
Member

Re: Guerilla v1.0.0b0

Great, it will plugged next time I update the top row smile cheers

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#62 2013-12-13 22:33:56

pitiwazou
Member

Re: Guerilla v1.0.0b0

News here !

http://www.blenderartists.org/forum/sho … ost2534964

Bon, comme partout on a des abrutis qui jugent après seulement 30 minutes hmm


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#63 2013-12-14 10:47:46

matic
Member

Re: Guerilla v1.0.0b0

Yes and I'm waiting to edit my post because I just realize there is no way to make a User interface tutorial.... All is here in the doc ^^

Some people have to search first and speak before hahhahhaha.


Freelancer 2d / 3d
My Web Site

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#64 2013-12-15 09:36:21

PascalR
Member

Re: Guerilla v1.0.0b0

News is now on CGFeedback's top row and facebook page news as well
https://www.facebook.com/pages/CGfeedback/256129492266

cheers

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#65 2013-12-16 11:04:47

Réjane
Guerilla dev, the guy to hug

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