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#1 2013-12-17 09:39:38

Gabriel_S
Member

Seeing shader and texture in viewport

Hello,

I want to know if i can see the shader on the mesh in the viewport?

Same question for the textures.

All i see is a grey color in filled mode and a fushia color in shaded mode (F3).

And by extension, i can paint on 3d in the viewport but can't see the paint. (however i can see that paint works in the paint tab)


i'm on v.1.01 of guerilla

thanks

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#2 2013-12-17 11:11:10

stringer
Member

Re: Seeing shader and texture in viewport

For the textures it is possible but you will need to link the material with the texture to the mesh, to see them in the viewport with shaded mode.
Note that in the future, shaded mode in the viewport will be deprecated and replaced by progressive raytracing.


Guillaume 'Stringer' Potier
Guerilla developer
http://www.mercs-eng.com

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#3 2013-12-17 12:50:14

Gabriel_S
Member

Re: Seeing shader and texture in viewport

Thanks,

I have linked the primitive cube to the material with the texture as you say but still no see it in the viewport.
The only thing that change in shaded mode is that no more fushia but grey. (in render it's ok)

http://img4.hostingpics.net/thumbs/mini_706132381.jpg

You say that the viewport shaded will be replaced by progressive raytracing, but if we want to paint mask texture in the viewport or to adjust the scale of a tileable texture that make sense to keep a shaded viewport without need the progressive render.

Last edited by Gabriel_S (2013-12-17 12:51:52)

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#4 2013-12-17 13:01:10

pitiwazou
Member

Re: Seeing shader and texture in viewport

Yep, just see the diffuse texture will be great !


The member to blame ! ^^
C├ędric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#5 2013-12-17 14:41:45

Gam
Member

Re: Seeing shader and texture in viewport

To be honest a shaded viewport is useless in production.
I didn't use any shaded opengl viewport in 2 years.

It make sense to switch into a progressive rendering instead opengl.

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#6 2013-12-17 15:15:12

stringer
Member

Re: Seeing shader and texture in viewport

pitiwazou :

Yep, just see the diffuse texture will be great !

You can render an albedo AOV in solo mode, with progressive and auto refresh on. Then tweak your scale, translation, etc. It's pretty fast and works seamlessly with the RenderGraph.

http://uppix.net/ZohZXc.png


Guillaume 'Stringer' Potier
Guerilla developer
http://www.mercs-eng.com

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#7 2013-12-17 15:43:11

Gabriel_S
Member

Re: Seeing shader and texture in viewport

@stringer

it's ok for the diffuse texture but for the paint mask over the mesh, how can you do with the progressive raytrace?
for each stroke of paint that recalculate the image.
it seems pretty hard.

I need the mask texture to apply 2 or more materials on various part of one mesh (i was understand that's the recomanded workflow in guerilla)

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#8 2013-12-17 16:52:48

hulud
Guerilla dev, the guy to hug

Re: Seeing shader and texture in viewport

Let's say that if one day we remove OpenGL, we'll be able to paint in the render image..

For your issue, simply create an empty material, plug your texture in the output and assign the material to your object using the linker. Then, switch to the shaded mode, you should see the texture and be able to paint over it smile

For the record, the Guerilla's painter has some limitations and we don't talk about it so much for the moment.. For production, one should use something like Mari.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#9 2013-12-17 17:07:43

Gabriel_S
Member

Re: Seeing shader and texture in viewport

Big thanks.

That answer to my questions

and thanks for the explanation about your plan about the viewport

(i have another question about texture but i open a new post for that)

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#10 2015-04-23 21:55:01

prasad
New member

Re: Seeing shader and texture in viewport

OpenGL view port texture view is not there in latest versions.

It must in should be for texturing & shading network. we can not judge without rotating objects instead of progressive render.
And also we cannot seen final output in progressive render. every time we need to do final render means..... ??? sad

actually I have very much impressed this software because of real time render view port (OpenGL Texture view port)
Somebody's may not need!!! but every bodies need this option I think so...... 
I have very badly dis-pointed regarding this option removed. sad sad sad

Last edited by prasad (2015-04-23 21:58:30)

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#11 2015-04-24 09:23:13

hulud
Guerilla dev, the guy to hug

Re: Seeing shader and texture in viewport

Hi Prasad,

Once in production with real assets, UDim textures and shading networks, OpenGL is not an option any more. That's why we have decided to focus on the progressive renderer. The auto update mode is the way to go for you at surfacing. Each time you change something, the renderer restart and render with the final look in progressive mode.

We are working to make the progressive renderer more and more interactive in the incoming releases. You can already select objects and the renderer restart at every document modifications. Soon you will be able to move the camera.

http://guerillarender.com/images/lookdev_setup.jpg

Cyril


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#12 2015-04-24 15:26:35

prasad
New member

Re: Seeing shader and texture in viewport

Hi Cyril
 
               For the single prop or char means ok for progressive render .But its difficult to identify for the huge sets with multi objects & more than 300 sourcimages (like a Little prince - DQ project).

when i saw this guerilla 1st time in texture mode,comparing with maya ,Its rotating/Moving with texture mode very freely without any struggling. Usually maya not supporting to rotate texture (huge) sets.

As you know ,Maya shading & Guerilla shadings are different in layer texture network .While exporting time, we have to redo the connection one more time in guerilla also .while redo the time itself ,we can see the diference in view port.
but in new guerilla every time we need to render & see. sad

Now a days, Maya developers are making view port v2.0 directx  for shaded mode (may be inspiring from Guerilla ..I think so... smile
But we are surprise already guerilla teams developed that view port in old guerilla itself. But we cant able to understand why that great option removed in new guerilla. Its a big challenge for Texture artist.

For Texture Build:
Texture build option also removed. every time we are not opening any assets for tex corrections. simply we are working on photoshop and texture building with empty guerilla only. But now without assign its not building. So definitely we need to open the particular scene file also.So pls implement openGL option in new guerilla also


Thanks & Regards,
B Prasadbabu

Last edited by prasad (2015-04-24 15:29:15)

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#13 2015-04-24 16:22:18

hulud
Guerilla dev, the guy to hug

Re: Seeing shader and texture in viewport

You need to learn more how Guerilla 1.3 works. Don't try to do like on the old version, it is different and much easier now. You will probably need some support for that.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#14 2015-05-24 19:50:40

prasad
New member

Re: Seeing shader and texture in viewport

Hi Hulud,

Past 2 months, I have done R & D on New Guerilla. I got all the new options what you are developed. and its greater options then old version smile. But without view port, looking like a blind man. It has not only a post render software like Nuke. New Maya 2015 itself there are giving viewport option to see quick result for texturing artist. progressive render is not enough for checking very minute color variation texture quality. Mainly for sub shading layered texture network level. Maya not supporting good enough layered textures support. Your are gone one step forward and one step backward. Not creating Pure Interest to work it on. SORRY FOR THIS POST. I HAVE VERY VERY DISSPOINTED ON THIS OPTION REMOVED. sad

Thanks...

Last edited by prasad (2015-05-24 19:53:12)

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