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#1 2014-10-04 13:45:35

paul.parneix
Member

ThinkBox Xmesh ?

Hi guys,

Thinkbox Xmesh is a really powerful way of caching huge mesh data, available for both 3ds Max and Maya. It allows to store per vertex channels (velocity,normal, color, custom...) and it's really fast and lightweight. As far as i know, It's the most powerful public caching system for huge VFX data.

http://xmesh.thinkboxsoftware.com/

I'm in beta for the Nuke loader and it's working like a charm !

Actually, the "saver" requires a license, but the loader is free, it would be really cool to have it in Guerilla.

Thanks.


FX TD / Artist - 3D and Surface Scan Speciaist.

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#2 2014-10-05 18:56:53

hulud
Guerilla dev, the guy to hug

Re: ThinkBox Xmesh ?

Hi Paul,

It sounds good. I'm curious how much better it is compared with the new Alembic Ogawa format ?


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#3 2014-10-07 02:41:27

paul.parneix
Member

Re: ThinkBox Xmesh ?

Thanks for the answer.

There are some benchmarks on thinkbox website : http://www.thinkboxsoftware.com/xmesh-m … le-as-one/

But it's probably referring to the "old" alembic, need to try the new 1.5 smile Is it implemented in maya 2015 ?

I found Xmesh really nice for caching Thinking particles, or naiad meshes, keeping the vertex color sets, custom channels etc... It is also quite smart with huge destructions sims, If some fragments are broken procedurally, you can have a clean cache without "rest" hidden geo.

haven't tried that with alembic yet.


FX TD / Artist - 3D and Surface Scan Speciaist.

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