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#26 2016-07-08 02:29:16

Chase
New member

Re: OpenEXR/Id

Hey Ben,
I deleted the comment as I actually realized it was an issue on my side of things, I have it working perfectly in Nuke 10 right now. Thanks for the update though!
-Chase

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#27 2016-07-13 01:15:25

Carlosan
New member

Re: OpenEXR/Id

Hi !
I got it working on Fusion 7.5 as OpenFX.
But how it works exactly? o_O
Any step by step workflow is very welcome smile
ty !!!!!!

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#28 2016-10-07 13:20:55

hulud
Guerilla dev, the guy to hug

Re: OpenEXR/Id

Hi Kristof,

We released on the GitHub a new version of the OpenFX plug-in which now works with Fusion Studio 8 build 18.

Thanks to Blackmagic for the support.

https://github.com/MercenariesEngineering/openexrid


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#29 2016-10-07 18:45:33

Kristof
Member

Re: OpenEXR/Id

Thanks Cyril! I'll give it a spin.

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#30 2016-11-05 19:07:30

doubleailes
Guerilla dev, the guy to hug

Re: OpenEXR/Id

Working on nuke Guerilla Script, i found the new openexr dll, working in deep.
It rocks!


Philippe Llerena

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#31 2016-11-07 11:27:59

hulud
Guerilla dev, the guy to hug

Re: OpenEXR/Id

Oh yes !


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#32 2016-11-24 23:04:26

Kristof
Member

Re: OpenEXR/Id

Hi hulud,


First of all, my apologies for the delayed response. We got around compiling a version and I tried running the ofx plugin in Fu 8 on Windows 7 but it doesn't work at all. It does in Fu 7.7.

So when you say "now works with Fusion Studio 8 build 18", I assume you were referring to the Linux version? Because I'm not aware of such a Windows build.

Some unexpected behavior: your project's default canvas size will determine the canvas or image size of the openexr/id loader's output? Both in Nuke as in Fusion.

https://c2.staticflickr.com/6/5718/30413380723_3efbb84eae_b.jpg

The version tab doesn't display any info in Fusion:

https://c2.staticflickr.com/6/5794/30413381643_2a6aea4393_b.jpg

Have to say that you guys are underselling your tech. It's the combo of having a pixel perfect matte along with deep data that makes this fly. smile Is it limited to mattes on an object level only? Or also on a material level?

I noticed that there has been an update? Would you be offering compiled versions to the public? Since a new version of the ofx plugin isn't automatically included in the latest beta available for download. I had to ask a TD at work to make some time to get it compiled--and it didn't go that smooth to be honest (mainly because of the dependencies, I believe)

Thanks for the update, I sincerely hope you will get this up and running in Fusion.

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#33 2016-11-25 09:42:26

hulud
Guerilla dev, the guy to hug

Re: OpenEXR/Id

Hi Kristof,

I confirm that the last binary, 1.0beta6 works in Fusion 8 Studio build 18 on Windows 7. I had to tweek some config files in order for Fusion to look for the plugin in the home/.nuke directory.

http://guerillarender.com/images/fusion8.jpg

Thanks for the feedback, feel free to enter the issues on Github, we'll try to fix that in the next release.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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