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#1 2011-05-27 02:30:55
- NoBrainNoBrain
- New member
first render: sea monster
Hi,
here is my first render using guerilla
it still needs some work, it's on the way
hope you like it
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#2 2011-05-27 15:35:29
- hulud
- Guerilla dev, the guy to hug
Re: first render: sea monster
Hi !
Very nice model and renders
I'm curious to know what are your filters/sampling settings because the renders look very crispy.
It looks like the model is rigged, any chance for an animation ?
Cheers,
Cyril
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#3 2011-05-27 15:40:56
- pitiwazou
- Member
Re: first render: sea monster
I said to him, Is shading rate is at 1 and sampling at 3, so it's crispy indeed ^^
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#4 2011-05-28 01:24:57
- NoBrainNoBrain
- New member
Re: first render: sea monster
uhuh that's right, I missed this point shading rate and sampling are actually left by default
...but 3:30AM was too late for me to think about it
I may paint a new color texture in the upcoming days, and correct some features on the render (notably the shading rate)
You're right hulud, the model is rigged, and I've already made an animation for my demoreel (rendered in mental-awful rendertime-ray)
I will probably render a complete animated sequence, but I'll do it only if pitiwazou accept to loan me some of his computing power (gnarg gnarg gnarg)
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#5 2011-05-28 18:03:05
- Gam
- Member
Re: first render: sea monster
NoBrainNoBrain :
I will probably render a complete animated sequence, but I'll do it only if pitiwazou accept to loan me some of his computing power (gnarg gnarg gnarg)
Don't worry, a Reyes renderer is perhaps 10 times faster (with color bleeding, sss, ao, motion blur, dof) than MR.
Do you oversampling the image ?
Last edited by Gam (2011-05-28 20:48:34)
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#6 2011-05-28 20:05:16
- NoBrainNoBrain
- New member
Re: first render: sea monster
Gam :
Do you oversampling the image ?
not yet
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