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#26 2011-07-12 11:57:58
#27 2011-07-12 12:19:52
- matic
- Member
Re: Lizard from storm
Well... you don't have exit.
"Procedural nodes"
Last edited by matic (2011-07-12 12:20:21)
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#28 2011-07-12 12:23:21
#29 2011-07-12 13:46:09
- hulud
- Guerilla dev, the guy to hug
Re: Lizard from storm
I'm sure somebody can do this texture with a SL Box
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#30 2011-07-12 13:56:51
- pitiwazou
- Member
Re: Lizard from storm
Yes, it's maybe possible, but i don't know how to do this
My texture is random of sphères.
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#31 2011-07-13 10:51:55
- pitiwazou
- Member
Re: Lizard from storm
Little question !
I have made my color bleeding like Ben said to me.
On a cornel box with a light on the top that's work.
But on my model I don't see anything, even when I increase the value of the color bleeding.
I don't remember if I need to bake this layer or if it's the last layer to render.
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#32 2011-07-13 11:00:27
- Ben
- Guerilla dev, the guy to hug
Re: Lizard from storm
You have to render the model into a point based gathering layer:
- Create a new layer for the point cloud
- Set its mode to Point Based Gathering
- Link your objects that will bleed to this layer
- Create a camera that views the whole scene, and connect it to the layer.
- Then, connect your point based gathering nodes to this layer (click the Point Cloud linking button for these nodes)
That should do it...
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