Object_Translate_X to NodeInput
I'm trying since a day or two to find a solution that let me animate a NodeInput(let say MutliplyX for ex) from the X Translation of an object inside Guerilla ..
I've tried to take a look at LUA scripting but i won't find anything in a decent time (i'm much of a python user)..
Any Idea ?
Re: Object_Translate_X to NodeInput
Ok ok, i finaly found a solution by using a Gizmo/Locator(Position/World) wich is constrained to my object and use a "To RGBA" to extract the X value ......cool