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#1 2011-07-20 14:59:15

k_thod
Member

Object_Translate_X to NodeInput

Hi guys,

I'm trying since a day or two to find a solution that let me animate a NodeInput(let say MutliplyX for ex) from the X Translation of an object inside Guerilla ..

I've tried to take a look at LUA scripting but i won't find anything in a decent time (i'm much of a python user)..

Any Idea ?

Thank's

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#2 2011-07-20 16:18:13

k_thod
Member

Re: Object_Translate_X to NodeInput

Ok ok, i finaly found a solution by using a Gizmo/Locator(Position/World) wich is constrained to my object and use a "To RGBA" to extract the X value ......cool

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#3 2011-07-20 17:20:04

Ben
Guerilla dev, the guy to hug

Re: Object_Translate_X to NodeInput

Huhu

Looks like fun wink


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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