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#1 2011-09-22 22:38:45

stringer
Member

Procedurals

Hi there,

Procedurals (fur, instances etc..) will be visible in realtime in the viewport in v0.13. Here's two screenshots:

http://img535.imageshack.us/img535/5462/furr.png
Fur

http://img16.imageshack.us/img16/2209/ducksj.png
Instancer


Guillaume 'Stringer' Potier
Guerilla developer
http://www.mercs-eng.com

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#2 2011-09-22 22:52:08

pitiwazou
Member

Re: Procedurals

Yeah !!! Very good !!

When the 0.13 will be released ? ^^


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#3 2011-09-23 01:41:12

pixo
Member

Re: Procedurals

You rock man, hope to see that for Massive as well !

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#4 2011-09-23 10:25:00

hulud
Guerilla dev, the guy to hug

Re: Procedurals

Run program/DSO procedurals are similar with our Lua procedurals so I think it should not be a big issue, what do you think Stringer ?


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#5 2011-09-23 10:28:55

pitiwazou
Member

Re: Procedurals

On the fur, it will be possible in the viewport ton see the opacity ?


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#6 2011-09-23 12:27:52

MattRM
Member

Re: Procedurals

Nice !!! free the 0.13 !!! wink

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#7 2011-09-23 13:00:32

pitiwazou
Member

Re: Procedurals

Yes we really need the 0.13 big_smile !!!


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#8 2011-09-23 13:21:58

pixo
Member

Re: Procedurals

I hope hulud ! Guerilla is fantastic for Massive.
We can get all the Massive's variables , if we can have the RT viz definitely Guerilla could become the best soft to setup Massive render scene.
After this, you ll just need add a procedural Realflow like software support, and everything will be perfect !

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#9 2011-09-23 20:10:47

stringer
Member

Re: Procedurals

Pitiwazou, you can't see the opacity right now, mainly because u parametric coordinate is not working in GL shaders. But it could definitely be done yes and I think we will improve that smile


Guillaume 'Stringer' Potier
Guerilla developer
http://www.mercs-eng.com

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#10 2011-09-23 22:37:05

pitiwazou
Member

Re: Procedurals

Very good stringer !

It will be possible to tweak the shader in real time too ? Specular etc ?
Don't forget the possibility for the fur to work with displace it's possible ^^


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#11 2011-09-24 02:53:04

pixo
Member

Re: Procedurals

Displacement on RiCurves is Spooky !i don t want to imagine the needed sampling on it .
I would love and prefere PTEX  and PSD export first .

Guerilla Gods please smile))

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#12 2011-09-24 11:01:53

Elendil
Member

Re: Procedurals

Yeah very good news !

Last edited by Elendil (2011-09-24 11:02:03)

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