- Guerilla dev, the guy to hug
New default skin shader
The v0.13.2 will include a new default skin shader in the library. This shader is much simpler to use than the previous one and still provides very fast, accurate and flexible results. The shader provides some default AOVs and it is, as usual, fully customizable.
Here is an example using a normal map, a displace map and a skin map.
The data are from Lee Perry Smith and the light setup by Quentin Mabille.
Cyril 'Hulud' Corvazier