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#26 2012-02-21 19:20:07
#27 2012-02-22 01:03:30
- pixo
- Member
Re: Beta v0.13.2
Wow you rock guys !
Does the optimisation works if we exposed a variable, put it to zero and multiply it by a raytrace node that trace a big scene with a lot a samples ?
Normally it shouldn t calculate anythings.
But the fact that we exposed the variable screw up the things.
I know that s a weird thing to do,
but at least may it possible to add an option that make the evaluation of the exposed variable to be evaluate at first as a constant over the surface ?
A kind of "evaluate first" option where the expose option is located.
It would help me a lot ! i would love you for the rest of my life :p
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#30 2012-02-22 09:55:58
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
Hi Pixo,
For the moment, the shader is optimized before the exposed parameters are known. It could be done after, but we will have more compiled shaders in memory. Until now, we did not referenced shaders a lot anyway so it should not be different than on the previous productions..
By the way, I can remember Larry Gritz says he does that in OSL..
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#31 2012-02-22 10:07:33
- pixo
- Member
Re: Beta v0.13.2
Ok so do you ll plan to implemented something like that?
By the way if we can switch some shading block on the fly it would be amazing and would solve the problem in the same time.(co-shader thing)
Anyway you have more important stuff to do for the moment.
Thanks guys !
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#32 2012-02-22 18:00:36
- pitiwazou
- Member
Re: Beta v0.13.2
Can you explain yours motivations to the changes on the lights with the target plz ?
For shadows, if I press ON in the opengl shadow, nothing appear, but if I change the type of Shadows, I can see my shadows.
After, if I press OFF and ON, the shadows noes not appear.
Last edited by pitiwazou (2012-02-22 18:11:18)
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#33 2012-02-22 18:29:33
- Ben
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
Hi Pitiwazoum
There is a small bug in the OpenGL shadows, it doesn't display the very first time, but if you move your camera or slightly resize the viewport, the shadows should appear.
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#34 2012-02-22 18:49:02
#35 2012-02-24 13:22:08
- matic
- Member
Re: Beta v0.13.2
Here is e new problem, i download and install the 0.13.3 and the problem is the same.
When i save my scene this appear like this.
SysDump:
OS: UnknownService Pack 1 (Build 7601) (6.1 7601)
PROC: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz / Intel64 Family 6 Model 42 Stepping 7 / GenuineIntel / 3502MHz / 8 Processors found
MEM: total physical 8173 Mb, available physical 5230 Mb, virtual memory 179 Mb
VIDEO: NVIDIA GeForce GTX 570 (driver:8.17.12.8562)
LOG
Command Views|Shader View|New Frame already exists
guerilla freeze and i can do anything...
Last edited by matic (2012-02-24 13:24:23)
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#36 2012-02-24 15:29:07
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
Interesting, can you send me a minimal sample of this issue ? Thanks a lot !
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#37 2012-02-24 15:52:25
- matic
- Member
Re: Beta v0.13.2
Her is another crash:
SysDump:
OS: UnknownService Pack 1 (Build 7601) (6.1 7601)
PROC: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz / Intel64 Family 6 Model 42 Stepping 7 / GenuineIntel / 3502MHz / 8 Processors found
MEM: total physical 8173 Mb, available physical 5325 Mb, virtual memory 175 Mb
VIDEO: NVIDIA GeForce GTX 570 (driver:8.17.12.8562)
LOG
Command Views|Shader View|New Frame already exists
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolat coulantsss_00002.hptc for reading
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolat coulantsss_00003.hptc for reading
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolat coulantsss_00004.hptc for reading
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolat coulantsss_00006.hptc for reading
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolatsss_00006.hptc for reading
Can't open the hptc D:/Travail/2012/Janvier/Yetigel mission3/Mission 3/Guerilla/rendertemp/chocolatsss_00004.hptc for reading
and here is the scene for looking
http://dl.dropbox.com/u/17131540/Scene.zip
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#38 2012-02-24 16:31:49
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
I've sent you an email to get more info.
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#39 2012-02-25 05:17:55
- pitiwazou
- Member
Re: Beta v0.13.2
I have a weird result on my render if I put an environment map in any shader.
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#40 2012-02-27 09:15:08
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
Looks strange. Are you sure you have nothing bad plugged in the oppacity output ?
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#41 2012-02-27 10:35:10
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
matic : your issue will be fixed in the next release 0.13.4
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#42 2012-02-27 11:12:47
- pitiwazou
- Member
Re: Beta v0.13.2
I'm looking my scene, because on a new, I d'ont have these bugs.
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#44 2012-02-27 20:15:57
- Gam
- Member
Re: Beta v0.13.2
Hi Guerilleros
Could you fix some bug with the transform stack.
- The constrain doesn't work
- The target disapear with a previous scene.
- The cylinder gizmo in the Distant spot doesn't work with a previous scene.
- the properties are not exposed anymore like the decay, fallof etc..
- I notice some slow down with a lightoutput into a illuminance macro with raytracing
- Could you add a "+" to create new layer.
Thanks
Last edited by Gam (2012-02-29 01:11:45)
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#45 2012-02-29 20:48:16
#46 2012-02-29 21:14:36
- Gam
- Member
Re: Beta v0.13.2
Hi all
I try to use texture with dynamic attributes. It works with a constant color attribute.
But that doesn't work with a texture atttribute.
Are there a special workflow to achieve this ?
Thanks
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#47 2012-03-06 01:47:59
#48 2012-03-08 15:02:10
- hulud
- Guerilla dev, the guy to hug
Re: Beta v0.13.2
Hi guys,
A v0.13.4 is available with bug fixes.
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