Forum

#1 2012-09-20 01:19:13

matic
Member

Crash Guerilla v 0.14.9

When I try to render the basic Help ambient occlusion file guerilla crash and write this :


SysDump:
OS: UnknownService Pack 1 (Build 7601) (6.1 7601)
PROC: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz / Intel64 Family 6 Model 42 Stepping 7 / GenuineIntel / 3411MHz / 8 Processors found
MEM: total physical 8173 Mb, available physical 5953 Mb, virtual memory 191 Mb
VIDEO: NVIDIA GeForce GTX 570 (driver:8.17.12.8562)
Lua Error
------------------- LUA ERROR -------------------
..\ui\ga_shader_node_occlusion.lua(148) : bad argument #2 to 'format' (string expected, got nil)
------------------- LUA STACK -------------------
[C](-1) : 0 (null)  C
[C](-1) : 1 format field C
..\ui\ga_shader_node_occlusion.lua(148) : 2 eval method Lua
..\ui\lui_plug.lua(989) : 3 get local Lua
..\ui\ga_shader_node_generate_boots.lua(60) : 4 _GAShaderNode2GetCode global Lua
..\ui\ga_shader_node_generate_boots.lua(253) : 5 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 6 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 7 (null)  Lua
(tail call)(-1) : 8   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 9 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 10 (null)  Lua
(tail call)(-1) : 11   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 12 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 13 (null)  Lua
(tail call)(-1) : 14   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 15 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 16 (null)  Lua
(tail call)(-1) : 17   tail
..\ui\ga_shader_node_generate_boots.lua(134) : 18 _GAShaderNode2GenerateOutputNodeCode global Lua
..\ui\ga_shader_node_generate_boots.lua(282) : 19 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 20 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 21 (null)  Lua
(tail call)(-1) : 22   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 23 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 24 (null)  Lua
(tail call)(-1) : 25   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 26 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 27 (null)  Lua
(tail call)(-1) : 28   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 29 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(546) : 30 _GAShaderNode2GenerateBootsCodeFromNode global Lua
..\ui\ga_shader2.lua(640) : 31 GAShader2GenerateRawBootsCode global Lua
..\ui\ga_material2.lua(175) : 32 eval method Lua
..\ui\lui_plug.lua(989) : 33 (null)  Lua
(tail call)(-1) : 34   tail
..\ui\ga_render_traversal.lua(412) : 35 getsurface method Lua
..\ui\ga_render_traversal.lua(538) : 36 setupmaterial method Lua
..\ui\ga_render_traversal.lua(1520) : 37 setupMaterial local Lua
..\ui\ga_render_traversal.lua(1557) : 38 renderworld method Lua
..\ui\ga_render_context.lua(563) : 39 GARenderWorld global Lua
..\ui\ga_process_job.lua(197) : 40 render method Lua
..\ui\ga_layer.lua(1445) : 41 onStart method Lua
..\ui\ga_process_job.lua(36) : 42 start method Lua
..\ui\ga_job.lua(150) : 43 onStart field Lua
..\ui\ga_render_view.lua(1363) : 44 onStart method Lua
..\ui\ga_job.lua(124) : 45 start method Lua
..\ui\ga_job.lua(253) : 46 onStart method Lua
..\ui\ga_job_manager.lua(33) : 47 add method Lua
..\ui\ga_render_pass.lua(112) : 48 GARenderPassRenderPasses global Lua
..\ui\ga_render_view.lua(1400) : 49 onTimer method Lua
..\ui\ui_timer.lua(52) : 50 (null)  Lua

LOG
Command Views|Shader View|New Frame already exists
Load material file $(LIBRARY)/materials/2Sides.gmaterial as 2Sides
Load material file $(LIBRARY)/materials/2_cell.gmaterial as 2 Cell
Load material file $(LIBRARY)/materials/car_paint.gmaterial as CarPaint
Load material file $(LIBRARY)/materials/clouds_in_a_box.gmaterial as CloudsInABox
Load material file $(LIBRARY)/materials/fur.gmaterial as Fur
Load material file $(LIBRARY)/materials/glass.gmaterial as Glass
Load material file $(LIBRARY)/materials/hair.gmaterial as Hair
Load material file $(LIBRARY)/materials/matte.gmaterial as Matte
Load material file $(LIBRARY)/materials/maya/maya_blinn.gmaterial as MayaBlinn
Load material file $(LIBRARY)/materials/maya/maya_lambert.gmaterial as MayaLambert
Load material file $(LIBRARY)/materials/maya/maya_mia_material.gmaterial as mia_material
Load material file $(LIBRARY)/materials/maya/maya_particlecloud.gmaterial as MayaParticleCloud
Load material file $(LIBRARY)/materials/metal.gmaterial as Metal
Load material file $(LIBRARY)/materials/ocean.gmaterial as Ocean
Load material file $(LIBRARY)/materials/particle.gmaterial as Particle
Load material file $(LIBRARY)/materials/plastic.gmaterial as Plastic
Load material file $(LIBRARY)/materials/ptc_view.gmaterial as PtcView
Load material file $(LIBRARY)/materials/skin.gmaterial as skin
Load material file $(LIBRARY)/materials/varnished_wood.gmaterial as VarnishedWood
Load material file $(LIBRARY)/materials/water.gmaterial as Water
Load material file $(LIBRARY)/materials/xray.gmaterial as XRay
Starting render: 1 jobs
------------------- LUA ERROR -------------------
..\ui\ga_shader_node_occlusion.lua(148) : bad argument #2 to 'format' (string expected, got nil)
------------------- LUA STACK -------------------
[C](-1) : 0 (null)  C
[C](-1) : 1 format field C
..\ui\ga_shader_node_occlusion.lua(148) : 2 eval method Lua
..\ui\lui_plug.lua(989) : 3 get local Lua
..\ui\ga_shader_node_generate_boots.lua(60) : 4 _GAShaderNode2GetCode global Lua
..\ui\ga_shader_node_generate_boots.lua(253) : 5 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 6 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 7 (null)  Lua
(tail call)(-1) : 8   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 9 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 10 (null)  Lua
(tail call)(-1) : 11   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 12 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 13 (null)  Lua
(tail call)(-1) : 14   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 15 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 16 (null)  Lua
(tail call)(-1) : 17   tail
..\ui\ga_shader_node_generate_boots.lua(134) : 18 _GAShaderNode2GenerateOutputNodeCode global Lua
..\ui\ga_shader_node_generate_boots.lua(282) : 19 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 20 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 21 (null)  Lua
(tail call)(-1) : 22   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 23 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 24 (null)  Lua
(tail call)(-1) : 25   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 26 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 27 (null)  Lua
(tail call)(-1) : 28   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 29 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(546) : 30 _GAShaderNode2GenerateBootsCodeFromNode global Lua
..\ui\ga_shader2.lua(640) : 31 GAShader2GenerateRawBootsCode global Lua
..\ui\ga_material2.lua(175) : 32 eval method Lua
..\ui\lui_plug.lua(989) : 33 (null)  Lua
(tail call)(-1) : 34   tail
..\ui\ga_render_traversal.lua(412) : 35 getsurface method Lua
..\ui\ga_render_traversal.lua(538) : 36 setupmaterial method Lua
..\ui\ga_render_traversal.lua(1520) : 37 setupMaterial local Lua
..\ui\ga_render_traversal.lua(1557) : 38 renderworld method Lua
..\ui\ga_render_context.lua(563) : 39 GARenderWorld global Lua
..\ui\ga_process_job.lua(197) : 40 render method Lua
..\ui\ga_layer.lua(1445) : 41 onStart method Lua
..\ui\ga_process_job.lua(36) : 42 start method Lua
..\ui\ga_job.lua(150) : 43 onStart field Lua
..\ui\ga_render_view.lua(1363) : 44 onStart method Lua
..\ui\ga_job.lua(124) : 45 start method Lua
..\ui\ga_job.lua(253) : 46 onStart method Lua
..\ui\ga_job_manager.lua(33) : 47 add method Lua
..\ui\ga_render_pass.lua(112) : 48 GARenderPassRenderPasses global Lua
..\ui\ga_render_view.lua(1400) : 49 onTimer method Lua
..\ui\ui_timer.lua(52) : 50 (null)  Lua

Aborted render!


Freelancer 2d / 3d
My Web Site

Offline

 

#2 2012-09-20 09:59:31

Ben
Guerilla dev, the guy to hug

Re: Crash Guerilla v 0.14.9

Oh...
This will be fixed for next release, sorry


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

Offline

 

#3 2012-10-25 19:35:14

matic
Member

Re: Crash Guerilla v 0.14.9

I've got the v0.14.12 and still the same crash :

SysDump:
OS: UnknownService Pack 1 (Build 7601) (6.1 7601)
PROC: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz / Intel64 Family 6 Model 42 Stepping 7 / GenuineIntel / 3411MHz / 8 Processors found
MEM: total physical 8173 Mb, available physical 5153 Mb, virtual memory 191 Mb
VIDEO: NVIDIA GeForce GTX 570 (driver:8.17.12.8562)
Lua Error
------------------- LUA ERROR -------------------
..\ui\ga_shader_node_occlusion.lua(148) : bad argument #2 to 'format' (string expected, got nil)
------------------- LUA STACK -------------------
[C](-1) : 0 (null)  C
[C](-1) : 1 format field C
..\ui\ga_shader_node_occlusion.lua(148) : 2 eval method Lua
..\ui\lui_plug.lua(989) : 3 get local Lua
..\ui\ga_shader_node_generate_boots.lua(60) : 4 _GAShaderNode2GetCode global Lua
..\ui\ga_shader_node_generate_boots.lua(253) : 5 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 6 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 7 (null)  Lua
(tail call)(-1) : 8   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 9 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 10 (null)  Lua
(tail call)(-1) : 11   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 12 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 13 (null)  Lua
(tail call)(-1) : 14   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 15 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 16 (null)  Lua
(tail call)(-1) : 17   tail
..\ui\ga_shader_node_generate_boots.lua(134) : 18 _GAShaderNode2GenerateOutputNodeCode global Lua
..\ui\ga_shader_node_generate_boots.lua(282) : 19 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 20 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 21 (null)  Lua
(tail call)(-1) : 22   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 23 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 24 (null)  Lua
(tail call)(-1) : 25   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 26 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 27 (null)  Lua
(tail call)(-1) : 28   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 29 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(546) : 30 _GAShaderNode2GenerateBootsCodeFromNode global Lua
..\ui\ga_shader2.lua(640) : 31 GAShader2GenerateRawBootsCode global Lua
..\ui\ga_material2.lua(175) : 32 eval method Lua
..\ui\lui_plug.lua(989) : 33 (null)  Lua
(tail call)(-1) : 34   tail
..\ui\ga_render_traversal.lua(412) : 35 getsurface method Lua
..\ui\ga_render_traversal.lua(538) : 36 setupmaterial method Lua
..\ui\ga_render_traversal.lua(1535) : 37 setupMaterial local Lua
..\ui\ga_render_traversal.lua(1572) : 38 renderworld method Lua
..\ui\ga_render_context.lua(563) : 39 GARenderWorld global Lua
..\ui\ga_process_job.lua(197) : 40 render method Lua
..\ui\ga_shader_node_bake3d.lua(696) : 41 onStart method Lua
..\ui\ga_process_job.lua(36) : 42 start method Lua
..\ui\ga_job.lua(150) : 43 onStart field Lua
..\ui\ga_render_view.lua(1383) : 44 onStart method Lua
..\ui\ga_job.lua(124) : 45 start method Lua
..\ui\ga_job.lua(253) : 46 onStart method Lua
..\ui\ga_job_manager.lua(33) : 47 add method Lua
..\ui\ga_render_pass.lua(112) : 48 GARenderPassRenderPasses global Lua
..\ui\ga_render_view.lua(1420) : 49 onTimer method Lua
..\ui\ui_timer.lua(52) : 50 (null)  Lua

LOG
Command Views|Shader View|New Frame already exists
Load material file $(LIBRARY)/materials/2Sides.gmaterial as 2Sides
Load material file $(LIBRARY)/materials/2_cell.gmaterial as 2 Cell
Load material file $(LIBRARY)/materials/car_paint.gmaterial as CarPaint
Load material file $(LIBRARY)/materials/clouds_in_a_box.gmaterial as CloudsInABox
Load material file $(LIBRARY)/materials/fur.gmaterial as Fur
Load material file $(LIBRARY)/materials/glass.gmaterial as Glass
Load material file $(LIBRARY)/materials/hair.gmaterial as Hair
Load material file $(LIBRARY)/materials/matte.gmaterial as Matte
Load material file $(LIBRARY)/materials/maya/maya_blinn.gmaterial as MayaBlinn
Load material file $(LIBRARY)/materials/maya/maya_lambert.gmaterial as MayaLambert
Load material file $(LIBRARY)/materials/maya/maya_mia_material.gmaterial as mia_material
Load material file $(LIBRARY)/materials/maya/maya_particlecloud.gmaterial as MayaParticleCloud
Load material file $(LIBRARY)/materials/metal.gmaterial as Metal
Load material file $(LIBRARY)/materials/ocean.gmaterial as Ocean
Load material file $(LIBRARY)/materials/particle.gmaterial as Particle
Load material file $(LIBRARY)/materials/plastic.gmaterial as Plastic
Load material file $(LIBRARY)/materials/ptc_view.gmaterial as PtcView
Load material file $(LIBRARY)/materials/skin.gmaterial as skin
Load material file $(LIBRARY)/materials/varnished_wood.gmaterial as VarnishedWood
Load material file $(LIBRARY)/materials/water.gmaterial as Water
Load material file $(LIBRARY)/materials/xray.gmaterial as XRay
Starting render: 7 jobs
------------------- LUA ERROR -------------------
..\ui\ga_shader_node_occlusion.lua(148) : bad argument #2 to 'format' (string expected, got nil)
------------------- LUA STACK -------------------
[C](-1) : 0 (null)  C
[C](-1) : 1 format field C
..\ui\ga_shader_node_occlusion.lua(148) : 2 eval method Lua
..\ui\lui_plug.lua(989) : 3 get local Lua
..\ui\ga_shader_node_generate_boots.lua(60) : 4 _GAShaderNode2GetCode global Lua
..\ui\ga_shader_node_generate_boots.lua(253) : 5 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 6 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 7 (null)  Lua
(tail call)(-1) : 8   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 9 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 10 (null)  Lua
(tail call)(-1) : 11   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 12 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 13 (null)  Lua
(tail call)(-1) : 14   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 15 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 16 (null)  Lua
(tail call)(-1) : 17   tail
..\ui\ga_shader_node_generate_boots.lua(134) : 18 _GAShaderNode2GenerateOutputNodeCode global Lua
..\ui\ga_shader_node_generate_boots.lua(282) : 19 generateNodeCode local Lua
..\ui\ga_shader_node_generate_boots.lua(295) : 20 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 21 (null)  Lua
(tail call)(-1) : 22   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 23 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 24 (null)  Lua
(tail call)(-1) : 25   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 26 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(448) : 27 (null)  Lua
(tail call)(-1) : 28   tail
..\ui\ga_shader_node_generate_boots.lua(214) : 29 _GAShaderNode2GenerateBootsCode global Lua
..\ui\ga_shader_node_generate_boots.lua(546) : 30 _GAShaderNode2GenerateBootsCodeFromNode global Lua
..\ui\ga_shader2.lua(640) : 31 GAShader2GenerateRawBootsCode global Lua
..\ui\ga_material2.lua(175) : 32 eval method Lua
..\ui\lui_plug.lua(989) : 33 (null)  Lua
(tail call)(-1) : 34   tail
..\ui\ga_render_traversal.lua(412) : 35 getsurface method Lua
..\ui\ga_render_traversal.lua(538) : 36 setupmaterial method Lua
..\ui\ga_render_traversal.lua(1535) : 37 setupMaterial local Lua
..\ui\ga_render_traversal.lua(1572) : 38 renderworld method Lua
..\ui\ga_render_context.lua(563) : 39 GARenderWorld global Lua
..\ui\ga_process_job.lua(197) : 40 render method Lua
..\ui\ga_shader_node_bake3d.lua(696) : 41 onStart method Lua
..\ui\ga_process_job.lua(36) : 42 start method Lua
..\ui\ga_job.lua(150) : 43 onStart field Lua
..\ui\ga_render_view.lua(1383) : 44 onStart method Lua
..\ui\ga_job.lua(124) : 45 start method Lua
..\ui\ga_job.lua(253) : 46 onStart method Lua
..\ui\ga_job_manager.lua(33) : 47 add method Lua
..\ui\ga_render_pass.lua(112) : 48 GARenderPassRenderPasses global Lua
..\ui\ga_render_view.lua(1420) : 49 onTimer method Lua
..\ui\ui_timer.lua(52) : 50 (null)  Lua

Aborted render!

Can you fix it because Guerilla render without render working it's suck.... wink


Freelancer 2d / 3d
My Web Site

Offline

 

#4 2012-10-25 19:57:51

Ben
Guerilla dev, the guy to hug

Re: Crash Guerilla v 0.14.9

This is fixed for next version smile

Sorry for the inconvenience !


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

Offline

 

#5 2012-10-26 11:33:10

Gam
Member

Re: Crash Guerilla v 0.14.9

Hi Ben
I seen you forgot the render passes (bake indirect) in the library.
Could you add this ?

Thanks
Jorge

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB