Lately i had (enfin) sometimes to play with Guerilla again so here's one of my old project restarted .
Everything is w.i.p and the goal is to make it move so there's a lot of work on the rigging side.
The base mesh come from a friend with great 3D-Scan abilities and i did a second pass of sculpt and paint..
Concerning the shader, i still can't use the new premades ones (latest build...don't understand yet all the tweaks) so it is a derivation of the one i did for the plaster hand based on Pitiwazou tutorial .
Re: RavenHell WIP
Yep,I read in the forum about the microfacet node and to be honest, i spent a couple hours today trying to convert the scene without "real" success ..But yes,i didn't push too much, i'm a bit of a big graph addict ^^
Next project will be the good one for me to start from the ground with those new features i think .
i just finished the first spawn animated shot yesterday and "y a pas a dire ça a de la gueule quand même" ! Guerilla rox !
Last edited by k_thod (2012-11-13 22:44:35)