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#1 2012-11-12 22:37:36

k_thod
Member

RavenHell WIP

Hi guys,

Lately i had (enfin) sometimes to play with Guerilla again so here's one of my old project restarted .
Everything is w.i.p and the goal is to make it move so there's a lot of work on the rigging side.
The base mesh come from a friend with great 3D-Scan abilities and i did a second pass of sculpt and paint..

Concerning the shader, i still can't use the new premades ones (latest build...don't understand yet all the tweaks) so it is a derivation of the one i did for the plaster hand based on Pitiwazou tutorial .

++

http://www.k-thod.com/div/RenderPass_Beauty_1_00001.jpg

Frank

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#2 2012-11-12 23:41:19

pixo
Member

Re: RavenHell WIP

I really would suggest you to use the Matte shader or the microfacet node.
You can obviously make is shiny by tweaking the roughness if you want.
Faster,better,and cleaner.
By the way good job.

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#3 2012-11-13 22:44:16

k_thod
Member

Re: RavenHell WIP

Yep,I read in the forum about the microfacet node and to be honest, i spent a couple hours today trying to convert the scene without "real" success ..But yes,i didn't push too much, i'm a bit of a big graph addict ^^
Next project will be the good one for me to start from the ground with those new features i think .
i just finished the first spawn animated shot yesterday and "y a pas a dire ça a de la gueule quand même" ! Guerilla rox !

Cheers

Last edited by k_thod (2012-11-13 22:44:35)

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#4 2012-11-16 09:57:33

hulud
Guerilla dev, the guy to hug

Re: RavenHell WIP

Very nice model ! I want to see more smile


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#5 2012-11-18 21:49:09

k_thod
Member

Re: RavenHell WIP

smile => http://youtu.be/v8ezZs6CH40?hd=1

At the end, totally unpretentious project made with/for a friend.....it was fun to do !

Cheers

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#6 2012-11-19 09:20:21

hulud
Guerilla dev, the guy to hug

Re: RavenHell WIP

Enorme !


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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