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#26 2012-10-27 02:25:19

pitiwazou
Member

Re: Schtroumph

http://uppix.3dvf.com/images/eTIjF.jpg

How can I do to add specular ? I only have reflexion.

And, my HDRI is blurred, I don't know why. My roughness is at 0.01.

And I don't Kbow why I have reflexion on the hat, Mu IOR is at 1 and I don't have specular.

thx for your help.

Last edited by pitiwazou (2012-10-27 02:28:23)


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#27 2012-10-27 03:17:31

pixo
Member

Re: Schtroumph

Keep in mind  that specular is direct reflection.
Here the Specular is the reflection of your AreaLights or lights.
I would suggest to avoid the old school lights, try to use as much as you can AreaLights ,at least for this scene.
Make sure to set the environment map settings like this ,width=0 ,blur=0.

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#28 2012-10-27 12:14:27

pixo
Member

Re: Schtroumph

Can you show us the SSS pass?
Take care about the Smurf's(Schtroumph) blood ,since the Smurfs are blue i doubt that they have red blood.

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#29 2012-10-27 12:43:58

pitiwazou
Member

Re: Schtroumph

Yes, I know, it's the reflexion and if I want to show my light in the eyes, I juste have to increase the trace depth.

Ok, I try to create an sss pass !


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#30 2012-10-27 13:05:46

pitiwazou
Member

Re: Schtroumph

Yes, you're right, it's totaly red and it's not good at all !

http://uppix.3dvf.com/images/gkA06.jpg

Maintenant que j'ai capté comment tout ça fonctionne, faut que je bosse les SSS, les shaders etc.
L   mon rendu est tout sauf réaliste comme le film.
J'ai quelques merdes encore avec ma reflexion blurrée, même si l'env est    0 en width et blur et que mes samples sont    11 dans les prefs.

En tout cas, merci pour ton aide pixo, tu m'as encore bien aidé !

Last edited by pitiwazou (2012-10-27 13:14:10)


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#31 2012-10-27 14:04:37

pixo
Member

Re: Schtroumph

The references that you talked about ?

http://3.bp.blogspot.com/-5wfm6ZRVTds/Twae79_K-PI/AAAAAAAAFdc/FemO0t3Gz7c/s1600/Smurfs+Wallpaper+011.jpg
http://2.bp.blogspot.com/-oLKWu40B_CM/TwaeSmnSVTI/AAAAAAAAFck/Yv4y7xTL7Do/s1600/Smurfs+Wallpaper+004.jpg

In the skin node you can define the blood color.
From what i see the blood color look like something in between blue and violet.
It look like they put some fur everywhere, your color map is too perfect you should add more desaturate,contrast ,dirt etc .
The reflection Roughness look to be similar everywhere.
The clothes look too grey and too clean.

You should change the lighting as well.

Last edited by pixo (2012-10-27 14:32:17)

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#32 2012-10-27 14:12:39

pixo
Member

Re: Schtroumph

Can you Render your roughness map ?

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#33 2012-10-27 15:35:22

pixo
Member

Re: Schtroumph

If you check the bottom of the feet,you can see a kind of leather materials
By the way the clothes textures are far more complex than what you did for the moment.
But you already planed to do so.

http://4.bp.blogspot.com/-phHQfw42sM4/Twae1YOyjtI/AAAAAAAAFdM/gkIkG7xEpi8/s1600/Smurfs+Wallpaper+009.jpg

Last edited by pixo (2012-10-27 15:35:45)

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#34 2012-10-27 20:08:45

pitiwazou
Member

Re: Schtroumph

I'm not so far in fatc, I just have to change my lighting, finish the maps, work my shaders, add fur and composite.

My reflexion pass


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#35 2012-10-27 22:08:07

pixo
Member

Re: Schtroumph

pitiwazou :

I'm not so far in fatc, I just have to change my lighting, finish the maps, work my shaders, add fur and composite.

My reflexion pass

++ Eyelashes and eyebrows.
You are may be super fast, but i think it's a lot of work.

Keep the good work.

Last edited by pixo (2012-10-27 22:08:37)

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#36 2012-10-27 22:29:52

pitiwazou
Member

Re: Schtroumph

Yes, lot of work !

But I'm not alone on this character, matic work with me ^^


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#37 2012-11-01 20:48:09

pitiwazou
Member

Re: Schtroumph

Bug with the 0.14.13 and a map in the roughness !

http://uppix.3dvf.com/images/yRDmQ.jpg

Even with the fix by pixo I have this render.


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#38 2012-11-01 22:25:53

pixo
Member

Re: Schtroumph

Can you add to the "Texture" node "Output" a "Max" node.
In one input you should plug your texture node and in the other input, add a value of 0.05.
Can you tell me what is happening ?

Last edited by pixo (2012-11-01 22:26:58)

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#39 2012-11-02 01:21:17

pitiwazou
Member

Re: Schtroumph

That's work with the max node, thx wink


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#40 2012-11-07 20:51:30

pixo
Member

Re: Schtroumph

pitiwazou :

I'm not so far in fatc, I just have to change my lighting, finish the maps, work my shaders, add fur and composite.

My reflexion pass

[troll=on]
It should be finished tongue
[/troll]

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#41 2012-11-07 21:17:13

pitiwazou
Member

Re: Schtroumph

Yes, I have some issues on the render !

I'm trying to fix that !


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http://www.pitiwazou.com/

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#42 2012-11-09 20:06:12

pixo
Member

Re: Schtroumph

which kind of issues ?

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#43 2012-11-15 15:19:51

pitiwazou
Member

Re: Schtroumph

It's good, it's fix ^^

Franchement, ça a vraiment changé, suis bien perdu, mais ça revient ^^

Little question !

How to render just the ambiant on the floor with the rendergraph with going to compositing ?

How can I hide the areas reflexions on my eyeballs ?

thx wink


Petite question,

J'imagine que c'est facilement faisable avec le rendergraph.
Je voudrais   mon rendu n'avoir que l'ambiant de mon sol pour faire comme sur les refs sans devoir aller en compo.

Sinon, j'aimerai ne plus afficher mes area dans mes reflexions.
J'avoue que question linking, je suis perdu.


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#44 2012-11-17 23:01:57

pitiwazou
Member

Re: Schtroumph

Why I have these dots, it's a bug ?

http://uppix.3dvf.com/images/dHJGe.jpg

And the hair shader dosn't use the env and area lighting, so it's black on the render.
How to fix that ?

thx for your help wink


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http://www.pitiwazou.com/

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#45 2012-11-18 15:15:47

Gam
Member

Re: Schtroumph

Hi

I told You. You don't have a hair shader for the brdf.
Your shader works only with cg light and direct lighting.

Mercenaries works on this features.

Cheers

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#46 2012-11-18 15:18:21

pitiwazou
Member

Re: Schtroumph

Ha ok, sorry !

So, I just need to add the same lighting, juste for the hair.


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http://www.pitiwazou.com/

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#47 2012-12-18 16:31:49

pixo
Member

Re: Schtroumph

troll on:
Smurfs 2 is coming , you should finish before the third one.
troll off:
Here the new trailer
http://www.youtube.com/watch?feature=pl … i6A0draZKk

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#48 2012-12-18 16:51:14

pitiwazou
Member

Re: Schtroumph

Trop de taff sad


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http://www.pitiwazou.com/

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#49 2013-05-03 19:26:06

linkinforever
Member

Re: Schtroumph

GOOD WORK !

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