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#51 2013-06-25 10:26:38
- pitiwazou
- Member
Re: Renders test
A little bit complicated for me ^^
I'm bloqued at number 2 ^^
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#52 2013-06-25 11:10:35
- Ben
- Guerilla dev, the guy to hug
Re: Renders test
Erf...
Ok, I'll add some more procedurals like Maya ramps...
Check this out : http://www.guerillarender.com/share/mix … bump.gnode
Download this file and drag'n drop it into the browser. Double click it to view the internals, and use it in the render graph. You get the idea
In the worst case, you can always get back to assembling shaders the old way...
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#53 2013-06-25 11:17:46
#54 2013-06-25 12:24:52
- pitiwazou
- Member
Re: Renders test
Ok, It's really powerfull and simple in fact, I like that !
I have my two bump/nomral and I have change your node like that.
My pb is that the scale and rotation are connected. If I change the scale of the normal, the scale of the bump change too.
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#55 2013-06-25 12:53:23
- Ben
- Guerilla dev, the guy to hug
Re: Renders test
In each of the texture nodes in Inputs, look for the input (like Scale), change it to NormalMapScale, for instance, then expose it again. You should have then the good name in the template.
I did it with the 'File' input of both nodes.
Ben
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#56 2013-06-25 12:59:32
#57 2013-06-25 13:16:25
- pitiwazou
- Member
Re: Renders test
Ok, works fine ^^
One normal map in udim (3 textures), one simple bump (one texture).
Guerilla rulez !!
Now, I need to think How I can make my transparent globe ^^
Last edited by pitiwazou (2013-06-25 13:19:39)
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#58 2013-06-25 19:22:20
- pitiwazou
- Member
Re: Renders test
Some bugs to fix, a better sculpt and it will be good fo the shoes !
And the final !
Last edited by pitiwazou (2013-06-25 23:12:50)
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#59 2013-06-26 02:08:05
- pitiwazou
- Member
Re: Renders test
I don't find how to make a transparant shader like this for my eyes
I would like to add an attribute transparency vith a map or a ramp, but I don't see how I can do this.
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#60 2013-06-27 18:17:22
- pitiwazou
- Member
Re: Renders test
Hello !
Can you tell me how to put a cloud in the attributes of the normal or diffuse or.... ?
I can't expose the parameters of the shader because I have only two input > XYZ and W.
I would like use it in bump for some surfaces and in specular in rgb.
Thx for your help
Last edited by pitiwazou (2013-06-27 18:17:53)
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#61 2013-06-28 00:06:40
#62 2013-07-04 16:47:40
#63 2013-07-11 01:30:55
- pitiwazou
- Member
Re: Renders test
Get Lucky, be crasy, works on Guerilla !!
SSS fixed Yeah !! And faster render it seams !
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#64 2013-07-11 12:06:08
- hulud
- Guerilla dev, the guy to hug
Re: Renders test
There is still some SSS leaking around the eyes and the lips. This is fixed in the v1.0...
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#65 2013-07-11 13:06:17
#66 2013-07-11 17:15:48
#67 2013-07-11 17:51:30
- MrRayfart
- New member
Re: Renders test
I agree that selfpenetrating is sweet but unfortunately it make weird things in sss
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#68 2013-07-11 17:55:23
- Ben
- Guerilla dev, the guy to hug
Re: Renders test
Not any more, you can self penetrate as much as you want now.
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#69 2013-07-11 18:05:43
- MrRayfart
- New member
Re: Renders test
Whaou, great, thx for teh fix, II clapped both hands ! Clop clop !
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#71 2013-07-11 18:21:12
- pitiwazou
- Member
Re: Renders test
Thx pixo !
It's mutch better than before like on this this picture
But still there when we boost the width.
Last edited by pitiwazou (2013-07-11 18:25:20)
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#72 2013-07-11 19:11:10
- stringer
- Member
Re: Renders test
MrRayfart :
Whaou, great, thx for teh fix, II clapped both hands ! Clop clop !
You're welcome MrGayfart
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#73 2013-07-12 01:03:58
- pixo
- Member
Re: Renders test
@Pitiwazou: this is a very well known issue , Ben le magnifique already fixed it.
As he mentioned, you just have to wait the official Guerilla release, to self penetrate everything clop clop Ben
Last edited by pixo (2013-07-12 01:05:55)
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#74 2013-07-12 13:45:51
- pitiwazou
- Member
Re: Renders test
Yes yes !!
It's already mutch better than the 0.10 ^^
It was just to show it's still there on the 0.14.
The v1 will rock !!!
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#75 2013-12-09 19:47:04
- pitiwazou
- Member
Re: Renders test
Is there a way to have my eyes in white ?
Like deactivate the shadows frome the cornea ?
without the cornea, my goves are blancs, whit, it's grey.
I have transparent shadow in the light and shade opacity in the attribute.
Last edited by pitiwazou (2013-12-09 19:47:33)
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