.exr compression format
Do we have option to choose exr compression format via script. I find that is missing in the render options.
usually in maya a 100 MB uncompressed layered exr comes to around 40-50MB using zip format.
Also usually, we can separate each channel as separate .exr as well in maya to provide all render passes(i.e aov like diffuse, indirect).
Do we have any script to override the default behaviour of guerilla for these two aspects to be more comp-friendly.
- Guerilla dev, the guy to hug
Re: .exr compression format
EXR files are written by Guerilla in ZIP_COMPRESSION mode.
In "RenderPass -> Render Settings -> File" you can choose the "File Pattern" to use regarding the render passes/layers/aovs/eyes/frame values. If different EXR filenames are resolved in the same filename, the images will be merged into a single EXR file. This is also true for left/right images in stereo rendering.
You can script everything in Guerilla for sure. Enable the Menu -> View -> Commands Echo option. You will see some LUA script samples in the console.
Cyril 'Hulud' Corvazier