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#1 2014-10-20 03:37:00

paul.parneix
Member

Subnetwork practice : Ocean Shader test

Hi,

I have done an ocean test to practice shading and subnetworks :

http://img15.hostingpics.net/pics/537716oceanrender02.jpg

Skylight, Ocean mesh from Naiad. Used textures / procedurals / color sets. need to tweak it again smile

Last edited by paul.parneix (2014-10-20 20:00:55)


FX TD / Artist - 3D and Surface Scan Speciaist.

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#2 2014-10-20 09:43:45

hulud
Guerilla dev, the guy to hug

Re: Subnetwork practice : Ocean Shader test

Woow, just super cool smile You're such a FX guru man !

It looks like the mesh is facetized no ?

Does the ocean Naiad mesh comes with particles ?


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#3 2014-10-20 20:04:06

Re: Subnetwork practice : Ocean Shader test

really nice! could you please show us a screenchot from your ocean shader network?

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#4 2014-10-21 03:35:08

paul.parneix
Member

Re: Subnetwork practice : Ocean Shader test

thx guys smile


It looks like the mesh is facetized no ?

wow, you're right ! Haven't checked my normals, need to sleep !

Does the ocean Naiad mesh comes with particles ?

Basicly not, but It's quite easy to sim particles in Naiad using ocean velocity / Wolrd Y + noise, and snap them to the surface when they're falling, will try

could you please show us a screenchot from your ocean shader network?

Sure smile, here's the graph for Diffuse color, other graphs based on the same architecture.

http://img4.hostingpics.net/pics/947625graphDiffuse.jpg

There's also Bump based on the foam.

Need lot more work,  it's very cool to play with those graphs !

Will fix those facets, re-work on the shader, and try to do an animation smile

Last edited by paul.parneix (2014-10-21 03:37:59)


FX TD / Artist - 3D and Surface Scan Speciaist.

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#5 2014-10-22 20:09:30

Re: Subnetwork practice : Ocean Shader test

Thanks Paul! what version of guerilla are you using?

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