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#1 2015-07-11 11:41:27

MattRM
Member

Good idea for Guerilla too

Hi All,

I know it's the vying but think it's a good idea to have this kind of technologie directly in Guerilla as Renderman :
http://renderman.pixar.com/view/denoiser

Will be great to have this inside Guerilla to speed up rendering is some cases and still have good result. The goal is to have the possibility to use it in short delay or on lower computers. The engine already works well and fast but this can be really good.

A++

Matt

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#2 2015-07-11 14:36:55

hulud
Guerilla dev, the guy to hug

Re: Good idea for Guerilla too

IMHO, 2d post processes should be a compositing jobs because you don't want to add destructive 2d filters after your rendering if you didn't check it in progressive rendering first.  By the way, we propose a good de-noising workflow in Nuke with few Guerilla passes.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#3 2015-07-11 14:38:34

MattRM
Member

Re: Good idea for Guerilla too

Oki,

Thanks Hulud.

Matt

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#4 2015-07-11 19:21:55

pitiwazou
Member

Re: Good idea for Guerilla too

Little test of the Denoise of Renderman on Blender.

http://www.pitiwazou.com/wp-content/uploads/2015/07/denoise.gif


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#5 2015-07-11 19:41:00

MattRM
Member

Re: Good idea for Guerilla too

Hi Pitiwazou,

Working well for 256 samples wink

Matt

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#6 2015-07-11 20:01:33

pitiwazou
Member

Re: Good idea for Guerilla too

Yep, it's nice ^^


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#7 2015-07-13 11:15:52

hulud
Guerilla dev, the guy to hug

Re: Good idea for Guerilla too

Is the original really 256s ? It looks noisy to me.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#8 2015-07-13 11:21:22

pitiwazou
Member

Re: Good idea for Guerilla too

Yep, 256 samples per image.


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#9 2015-07-13 11:33:31

hulud
Guerilla dev, the guy to hug

Re: Good idea for Guerilla too

For production de-noising in Nuke, we propose to de-noise the noisy passes (like indirect diffuse) divided by the diffuse albedo using the "neat video" plug-in. It works quite nice.


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#10 2015-07-13 11:40:22

MattRM
Member

Re: Good idea for Guerilla too

Hi all,

Oki, I'll check how to use the neat image process. After, to rebuild the image, you just add all passes together right ? If you have also more ifnormation on this process, I'm really interested.

A++

Matt

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#11 2015-07-13 11:44:37

hulud
Guerilla dev, the guy to hug

Re: Good idea for Guerilla too

Build a network like that :

(Beauty - IndirectDiffuse) + (Denoise (IndirectDiffuse / DiffuseAlbedo) * DiffuseAlbedo)


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#12 2015-07-13 11:45:50

MattRM
Member

Re: Good idea for Guerilla too

Oki, thanks

Matt

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