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#1 2015-07-10 09:26:58

gaia
Member

shader and textures flakes for guerilla

Hello !

would it be possible to devellop a shader flakes as vray ?

http://img2.netcarshow.com/Aston_Martin … per_8c.jpg

Else I found a piece of code in osl for flakes of Procedural map .

http://docs.chaosgroup.com/display/OSLS … normal+map

Je m'y connais pas en langage de shaders, mais je me demandais s'il vous était possible de le réécrire en sl ?

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#2 2015-07-23 09:37:38

hulud
Guerilla dev, the guy to hug

Re: shader and textures flakes for guerilla

Hi Gaia,

The last beta build 1.4.0b12 includes a FlakesNormal node, you can plug it into any Normal input of the shader. It is similar with this one, with a simple filtering option.

http://guerillarender.com/images/flakes.png


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#3 2015-07-23 11:27:09

pitiwazou
Member

Re: shader and textures flakes for guerilla

Nice !


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#4 2015-07-23 11:32:04

MattRM
Member

Re: shader and textures flakes for guerilla

Really nice !!!

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#5 2015-07-24 17:40:57

gaia
Member

Re: shader and textures flakes for guerilla

fantastic ! Thank you very much Cyril !

Last edited by gaia (2015-07-24 17:42:32)

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#6 2015-07-24 19:02:52

gaia
Member

Re: shader and textures flakes for guerilla

first test :

http://moya-jackson.com/wp-content/uploads/2015/07/carpaint_guerilla.png

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#7 2015-08-07 14:57:10

Narann
Member

Re: shader and textures flakes for guerilla

Good job Cyril!

I have the impression we lost some high speculars compared to this images:

http://photo.netcarshow.com/Aston_Martin-Vanquish_Volante_2014_photo_8c.jpg

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#8 2015-08-07 15:23:25

hulud
Guerilla dev, the guy to hug

Re: shader and textures flakes for guerilla

Hi,

It may be the lighting condition which are different, or maybe the mask of the flakes is driving some specular parameters. Let's investigate smile

Cyril


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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