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#1 2016-06-01 00:57:38

paul.parneix
Member

Destruction Sim from 3DS Max

Hi, Here's some destruction sim from 3dsmax, rendered in Guerilla to test Xmesh, TP alembic, and FumeFX loaders smile It's working pretty nicely.

https://vimeo.com/168852011


FX TD / Artist - 3D and Surface Scan Speciaist.

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#2 2016-06-01 17:33:09

mathieurey
Member

Re: Destruction Sim from 3DS Max

Great work Paul !

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#3 2016-06-01 17:44:31

pitiwazou
Member

Re: Destruction Sim from 3DS Max

Yes wonderfull !


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#4 2016-06-03 11:11:00

pitiwazou
Member

Re: Destruction Sim from 3DS Max

Hi, do you think it will be possible for you to give a bac file like this to the blender alembic dev to test his build ?

http://blenderartists.org/forum/showthr … ost3058541


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#5 2016-06-05 22:41:49

hulud
Guerilla dev, the guy to hug

Re: Destruction Sim from 3DS Max

Woow smile Super nice breakdown ! Can you share the Guerilla images with me to illustrate the XMesh feature ?

Thanks !

Cyril


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#6 2016-06-06 21:42:39

paul.parneix
Member

Re: Destruction Sim from 3DS Max

Hi Cyril, yeah sure :
http://img11.hostingpics.net/pics/265389guerillaXmesh01.jpg

http://img11.hostingpics.net/pics/924792GuerillaXmesh02.jpg

Mesh and Vel are working like a charm ! Perfect solution for loading huge geo from 3dsmax with changing topology.

I've spotted few bugs ; SSS shader render black on Xmesh (maybe a face normals issue ? ) and files cached with the latest Xmesh seems to be broken (maybe few changes in the header, i'll check).

Facesets support would be awesome (Material ID channel) cos they're used a lot by 3dsmax users.

I tried the new Thinking Particles Alembic, also working great (especially for particles) but less handy for huge caches.

pitiwazou : most of this is Xmesh and not abc, But if you want I can create an alembic from TP for your testing purposes.


I'll try to do another sim with true shading and rendering smile


FX TD / Artist - 3D and Surface Scan Speciaist.

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#7 2016-06-06 22:48:10

Ben
Guerilla dev, the guy to hug

Re: Destruction Sim from 3DS Max

paul.parneix :

I'll try to do another sim with true shading and rendering smile

That would kick ass!


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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