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#1 2016-12-16 12:13:58

Zweft
New member

eye shader, iris position not matching between maya & Guerilla

Hello,
I followed the Guerilla documentation to set up an eye rig in Maya so that the pupils are rendered with the Guerilla eye shader. The problem is, the position of the eyes in Maya does not correspond exactly to the position of the eyes in my Guerilla render. The pupils are slightly offset. When I look at the Dynamic Attributes tab for the eyes in Guerilla, all the attributes like "Front" have exactly the same values as in Maya, but in the render, the pupil position is off.
Any idea of why?
Thank you!

http://www.hostingpics.net/viewer.php?i … drmaya.png
http://www.hostingpics.net/viewer.php?i … erilla.png

Last edited by Zweft (2016-12-16 12:16:58)

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#2 2016-12-16 18:23:11

Ben
Guerilla dev, the guy to hug

Re: eye shader, iris position not matching between maya & Guerilla

Hi Zweft,

Have you verified that all parameters (like AxisAsPosition, etc.) are the same in Maya/Guerilla?
Otherwise, can you send me an email with a sample of your data? I'll check what's going on.

Ben


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#3 2017-01-03 23:59:39

Zweft
New member

Re: eye shader, iris position not matching between maya & Guerilla

Hi!

Problem solved, I left the "front/up as position" boxes unchecked as in maya "AxisAsPosition" was.

Thanks a lot!

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#4 2017-01-04 18:43:14

Ben
Guerilla dev, the guy to hug

Re: eye shader, iris position not matching between maya & Guerilla

Ah, good you found!
Sorry, I got your message, but I'm fairly busy and planned to check that a little later.

Cheers!


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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