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#226 2016-12-26 18:30:00

pitiwazou
Member

Re: Renders test

I did not backed the implatation.

My previous scene was on the 1.4.0b40, I updated guerilla last day and I had this error.
So I restarted it from scratch with the new 1.4.6 and when I added the guides I had this error again.

I will send you the scene by mail, Hope that will help.


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#227 2016-12-27 17:19:19

Ben
Guerilla dev, the guy to hug

Re: Renders test

Hi Pitiwazou,

I've just uploaded Guerilla 1.4.7 which fixes your problem!
Sorry for that, didn't thoroughly test that case (individual curves versus one big chunk of curves.)

Ben


Benjamin 'Ben' Legros
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#228 2016-12-27 18:15:34

pitiwazou
Member

Re: Renders test

Gooood !

Thx a lot !

http://pitiwazou.com/guerilla_2016-12-27_18-18-59.jpg

Last edited by pitiwazou (2016-12-27 18:19:19)


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#229 2016-12-28 01:46:11

Ben
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Re: Renders test

Yeah!
The fix seems to arrive right on time wink


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#230 2016-12-28 12:26:32

pitiwazou
Member

Re: Renders test

Indeed ^^


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http://www.pitiwazou.com/

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#231 2016-12-28 18:32:29

pitiwazou
Member

Re: Renders test

It seems that the fur doesn't follow the vector displace.

http://pitiwazou.com/2016-12-28_18-30-57.gif


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#232 2016-12-29 07:22:02

Ben
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Re: Renders test

Hi Pitiwazou,

Have you checked the Procedural > Scalp > Scalp Displace.?

Ben


Benjamin 'Ben' Legros
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http://www.guerillarender.com

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#233 2016-12-29 10:29:56

pitiwazou
Member

Re: Renders test

Indeed, thx wink


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http://www.pitiwazou.com/

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#234 2017-01-02 17:13:32

pitiwazou
Member

Re: Renders test

Ca avance !
Pas encore satisfait mais ça avance dans le bon sens je pense.

http://pitiwazou.com/cedric_lepiller_pitiwazou_funny_dogs_018.jpg


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#235 2017-01-03 15:58:56

pitiwazou
Member

Re: Renders test

Better in big size !

http://pitiwazou.com/cedric_lepiller_pitiwazou_funny_dogs_019.jpg


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#236 2017-01-03 18:03:38

Ben
Guerilla dev, the guy to hug

Re: Renders test

Yeah!
Happy new year, by the way!


Benjamin 'Ben' Legros
Guerilla developer
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#237 2017-01-03 21:51:58

pitiwazou
Member

Re: Renders test

Bonne année !


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#238 2017-01-05 15:27:15

pitiwazou
Member

Re: Renders test

Hi, little question, is there a way to render only a selection of nodes in the graph editor without having to disconnect other nodes ?

Is it possible to make a tag for example and select the tag we want to render ?


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#239 2017-01-05 20:51:28

pitiwazou
Member

Re: Renders test

Also is it possible to show some grid for the camera ?

Règle des tiers etc.


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#240 2017-01-06 01:43:55

pitiwazou
Member

Re: Renders test

I have a weird issue.

If I render only the fur, it's ok, the fur is there.
If I render the fur and the scalp, I don't have the fur, only the scalp.
Even if I bake the fur.
I have the fur in the viewport, I press reload etc, but still nothing. I will test it again tomorrow.

Edit : The issue is with the vector displace node, I have to create a new one.

Last edited by pitiwazou (2017-01-06 10:55:24)


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http://www.pitiwazou.com/

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#241 2017-01-07 13:50:58

pitiwazou
Member

Re: Renders test

Little Update !

http://pitiwazou.com/cedric_lepiller_pitiwazou_funny_dogs_020.jpg


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#242 2017-01-10 00:54:05

pitiwazou
Member

Re: Renders test

My issue with the fur is still there, if I update the guides, I cannot add Vector, displace or subdiv.
I don't know why grrrr !


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#243 2017-01-10 12:02:16

pitiwazou
Member

Re: Renders test

I edited the vector map and it's ok, weird !

Not the final render, I have some work to do before but it's nice I think.

http://pitiwazou.com/cedric_lepiller_pitiwazou_funny_dogs_021.jpg


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#244 2017-01-10 16:00:09

hulud
Guerilla dev, the guy to hug

Re: Renders test

So great :-)


Cyril 'Hulud' Corvazier
Guerilla developer
http://www.mercs-eng.com

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#245 2017-01-10 17:08:17

pitiwazou
Member

Re: Renders test

Thx !

After a crash I still have the bug, it's really weird.
I think I know why I don't have my fur on render, I will investigate.

I find another bug with vector displace.

http://pitiwazou.com/guerilla_2017-01-10_17-04-52.jpg

Don't look at the rendergraph, I switched after.

Last edited by pitiwazou (2017-01-10 17:08:51)


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http://www.pitiwazou.com/

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#246 2017-01-11 10:19:53

hulud
Guerilla dev, the guy to hug

Re: Renders test

I'm not sure to understand the problem, you have two issues right ? A crash and a vector displace issue ?

Can you be more specific ? Don't hesitate to send me a sample.

Cyril


Cyril 'Hulud' Corvazier
Guerilla developer
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#247 2017-01-11 10:56:06

pitiwazou
Member

Re: Renders test

The crash is random, so I d'ont know why, maybe an issue with my PC, I will investigate.

The current issue is with the vector displacement map, as you can see on the previous screen, the render of the fur is bad.
In the fur I use the displacement setting in the scalp panel with the same subdivision of the head but the result is weird.

Also I have a question about the baking of the fur.
If I bake my fur and I restart Guerilla, with the read option, will I'll have my fur readed or it's only on a open guerilla.
The documentation is really light on this subject.


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Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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#248 2017-01-11 11:56:05

pitiwazou
Member

Re: Renders test

Bon, dsl je parle en fr, plus facile.

J'ai toujours un problème avec le fur qui ne se rend pas en fait.
J'ai bien le fur dans le viewport, je lance la scène, ça calcul le fur, j'attends un peu, je lance un rendu et rien, pas de fur.

http://pitiwazou.com/guerilla_2017-01-11_11-50-05.jpg

Je pensais qu'en lui laissant le temps de tout calculer ça allait fonctionner mais pas l , toujours pas de fur.
Si je lance un rendu avec le corps sans subdivs, j'ai bien le fur par contre.

Pour la tronche du fur je pense que c'est parce que je mettais 3 en itération sur le scalp,   0 ça va donc un pb en moins, mais c'est l'affichage quand il y a des subdivs qui chie, c'est vraiment space.

http://pitiwazou.com/guerilla_2017-01-11_11-53-38.jpg

A mon avis il y a un soucis de connexion entre le fur et le displace/vector/attribute.

Je te fais un dump file et t'envoie ça.


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http://www.pitiwazou.com/

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#249 2017-01-11 23:20:57

Gam
Member

Re: Renders test

Hi
Have you tried with a scalar displacement instead a vdm ?

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#250 2017-01-11 23:44:53

pitiwazou
Member

Re: Renders test

Same with normal displace and vector displace.


The member to blame ! ^^
Cédric Lepiller, Freelance 3D
http://www.pitiwazou.com/

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