#1 2017-04-13 12:13:23

New member

Guerilla Fluid

Hello, I create fluid on Maya,  and I transformed in openvdb.
I would like to know if it were possible recover my incandescence valor "made on Maya in shading-> incandescance" in Guerilla.
I tried but I can't recovered my colors valor, only the form thanks to "density=voxel"

Bonjour, j'ai créer un fluid sur Maya , que j'ai transformé en openvdb.
J'aimerais savoir s'il est possible de récupérer mes valeurs d'incandescances "faites sur Maya dans shading-> incandescances " dans guerilla. J'ai essayé mais je ne récupère jamais les valeurs de couleurs, seulement la forme grâce   "density=voxel"

Thanks for your help!  merci de votre aide



#2 2017-04-18 12:01:50

Guerilla dev, the guy to hug

Re: Guerilla Fluid

Hi Laura,

The incandescence is a shading value and I don't think it is saved in the VDB file. Probably only the density/temperature channels are baked.

Right now, you have to do your volume look in Guerilla using the Volume shader. You should be able to get the temperature from a Voxel node and then drive a Gradient node or using the BlackBody model. Check the Guerilla samples and documentation for more details.

Cyril 'Hulud' Corvazier
Guerilla developer



#3 2017-04-18 15:32:49

New member

Re: Guerilla Fluid

Thanks for your help!

Wimez Laura



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