I was trying to achieve a wireframe shader in Guerilla for a simple cube. The idea is to make a transition of all passes.
Any help would be great..
I went to the deprecated shader and check that.
Apart from outlines, I was expecting some thing like maya contourshader
( drtaw by property difference/ draw on all poly faces.. etc)
I basically expecting a classic wireframe result..
Last edited by ravikumar_vsp (2017-08-04 14:13:05)