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#1 2017-08-04 14:00:12

ravikumar_vsp
Member

wireframe shader

Hi,
I was trying to achieve a wireframe shader in Guerilla for a simple cube. The idea is to make a transition of all passes.
Any help would be great..



I went to the deprecated shader and check that.
Apart from outlines, I was expecting some thing like maya contourshader
( drtaw by property difference/ draw on all poly faces.. etc)
I basically expecting a classic wireframe result..

Last edited by ravikumar_vsp (2017-08-04 14:13:05)

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