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#1 2018-04-30 17:18:23

rbousquet
New member

Create RenderGraphNodeBinop using Python API

Hello,

I would like to know what scenario the RenderGraphNodeBinop supports. By default, the Binop node loads with inputs X and Y but can it supports more inputs?

Example, I would like to merge 4 RenderGraph sections. Instead of using 3 Binop nodes to merge them all, I would like to know if I can use one Binop node with more inputs.

Many thanks,
Renaud

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#2 2018-04-30 20:20:44

Ben
Guerilla dev, the guy to hug

Re: Create RenderGraphNodeBinop using Python API

Hi Renaud,

This doesn't exist yet.

Ben


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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#3 2018-04-30 21:11:18

rbousquet
New member

Re: Create RenderGraphNodeBinop using Python API

Hi Ben,

Thanks for the prompt reply!
So any other inputs I can add through a python script would be ignored by the Binop node?

Sorry for being insistent, I just want to double check if there's anything I can do on my side.

Cheers,
Renaud

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#4 2018-05-01 14:52:37

Ben
Guerilla dev, the guy to hug

Re: Create RenderGraphNodeBinop using Python API

Hi Renaud,

Yes, this would be ignored, unfortunately.

Ben


Benjamin 'Ben' Legros
Guerilla developer
http://www.guerillarender.com

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