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#1 2018-09-21 11:13:46

dannyWanng
New member

duplicating and assigning a mterial/shader

Hi,

I have two objects in a scene that both share the same shader/material. So when I change anything on the shader it updated on both objects as you would expect.

I would like each object to have their own independent version of the shader, so I can make one of the objects look slightly different.  I've gone through the docs and tried my best to figure it out but can't see how this is done.

Can somebody give me some pointers on how to do this please?

Thanks for reading
Danny Wanng

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#2 2018-09-21 13:09:30

doubleailes
Guerilla dev, the guy to hug

Re: duplicating and assigning a mterial/shader

Hi Danny,

The essence of guerilla is the concept of the rendergraph and his way to override/merge/replace object attritubes like in a good nodal system.

If you speak french you can have a look at my youtube channel:
https://www.youtube.com/watch?v=Uk2xkxO … 4lPpwwCyuB
It is not the official Guerilla Render channel, Mercenaries will decline any F word in this video.

Here is the english answer:
http://www.guerillarender.com/doc/2.0/U … ation.html

I would like talk more about your project.
Can you please send me an email at llerena(at)mercenaries-engineering.com


Philippe Llerena

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#3 2018-09-21 13:24:00

dannyWanng
New member

Re: duplicating and assigning a mterial/shader

Hi Thanks for the link, I'll check it out.
I'll be sure to send you an email about my project.

Cheers
Danny

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