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#1 2019-08-01 18:56:01

Narann
Member

Contexts in Houdini

I know there is some discussions around about contexts and how one RenderGraph can have switches to enable/disable nodes.

I just want to share a presentation video of latest Houdini :

https://youtu.be/FP3LqpYas7I?t=2544

It's own I see the feature : RenderGraph nodes react to attributes value to "switch" its input connections so you can store multiple shot variation inside a single RenderGraph.

Last edited by Narann (2019-08-01 19:04:15)

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