Contexts in Houdini
I know there is some discussions around about contexts and how one RenderGraph can have switches to enable/disable nodes.
I just want to share a presentation video of latest Houdini :
It's own I see the feature : RenderGraph nodes react to attributes value to "switch" its input connections so you can store multiple shot variation inside a single RenderGraph.
Last edited by Narann (2019-08-01 19:04:15)