Guerilla Manifesto

There are now two trends in the animation and VFX rendering industry.


* Micropolygon Reyes renderers that are good to render fast images but need a lot of setup and tricks to achieve realistic images.

* Unbiased path tracers, that render easily realistic images but need a lot of time to get rid of the noise and are not very flexible.


At Mercenaries Engineering, we think you need both.


Some of our customers render images for S3D HD TV shows in less than 10 min per frame and render 20 min a week.

Some render 30 seconds photorealistic advertisments, with lot of ray tracing and don’t really care about rendering time..

Some in VFX need a deep control on shading, lighting and AOVs. They program and tweak shot by shot tons of shaders to achieve the precise look required by the director.

Some want to bake an indirect diffuse solution to save hours of computation per frame.


We want you to do all that with a single rendering solution.

A Reyes rasterizer and a path tracer in one single package

Guerilla Render is fitted with both a Reyes rasterizer and a path tracer to give you the best of both worlds.


A fast path tracer

The Guerilla path tracer will let you render global illumination images easily.

Simply use real area lights, HDR environments, adapt the number of bounces and samples, render and chill out!


A strong Reyes rasterizer

The Guerilla Reyes rasterizer is scalable and robust. It is designed to manage large quantity of geometries.

Render thousands of characters, millions of curves, with minimal memory footprint.

Use the path tracer on top of the rasterizer or fully ray trace your image.


Features for all kind of situations

Fast & unbiased global illumination

Arbitrary area lights

HDR image based lighting

Fast and memory efficient micro displacement

Nearly free stereo rendering

Efficient antialising, motion blur and depth of field effects

Easy baking in point clouds to optimize render times

Point based global illumination


Physically based shaders and lights

Ready to use surface shaders and lights

Easy to use, few parameters to tweak

All our shaders are scripted, open and fast


No compromise on flexibility

Support industry standards

RenderMan® SL, RIB and DSO

Autodesk Maya® export plug-in

Massive®, Golaem®, Naïad® support

SDK and scripting language for pipeline integration

Rendering editor

Guerilla Render is also a powerful interactive rendering editor.


A visual Render Graph

The Render Graph is an efficient method to express all the relations in a scene inside a simple and visual nodal graph.

Assign shaders, lights, layers, colors, textures and more using our Render Graph.

Stop navigating through a complex UI. All that matters is visible right here in the Render Graph.

Edit a complex rendering setup in a non-linear way. Modify, copy, mute or delete your Render Graph.


Faster preview with the progressive renderer

The interactive renderer progressively refines the image so you can have an extremely fast preview of your scene. The renderer also streams geometry directly from the disk and caches to memory for faster re-rendering.


® Axel Domenger, Golaem