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	<title>Guerilla Render &#187; New</title>
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	<link>http://guerillarender.com</link>
	<description>Animation and VFX production rendering</description>
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		<title>Performances</title>
		<link>http://guerillarender.com/?p=133</link>
		<comments>http://guerillarender.com/?p=133#comments</comments>
		<pubDate>Mon, 09 Mar 2015 08:39:10 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
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		<description><![CDATA[Super fast opacity for transparent leaves, hairs, particles.. Global performances enhancement : faster, smaller, nicer. Faster RenderGraph evaluations]]></description>
				<content:encoded><![CDATA[<p>Super fast opacity for transparent leaves, hairs, particles..<br />
Global performances enhancement : faster, smaller, nicer.<br />
Faster RenderGraph evaluations</p>
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		<title>Volumetrics</title>
		<link>http://guerillarender.com/?p=135</link>
		<comments>http://guerillarender.com/?p=135#comments</comments>
		<pubDate>Sun, 08 Mar 2015 08:39:28 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Raytrace all kind of volumetrics (Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinit volumes) using our easy to use Volume shader, including a black body model.]]></description>
				<content:encoded><![CDATA[<p>Raytrace all kind of volumetrics (Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinit volumes) using our easy to use Volume shader, including a black body model.</p>
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		<title>FX</title>
		<link>http://guerillarender.com/?p=137</link>
		<comments>http://guerillarender.com/?p=137#comments</comments>
		<pubDate>Sat, 07 Mar 2015 08:39:58 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Render all point cache file formats, (abc, bgeo, bin..) with any shape (points, streaks, blobbies, spheres, sprites..). Introduce a dedicacted Particle shader.]]></description>
				<content:encoded><![CDATA[<p>Render all point cache file formats, (abc, bgeo, bin..) with any shape (points, streaks, blobbies, spheres, sprites..).<br />
Introduce a dedicacted Particle shader.</p>
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		<title>Portals</title>
		<link>http://guerillarender.com/?p=139</link>
		<comments>http://guerillarender.com/?p=139#comments</comments>
		<pubDate>Fri, 06 Mar 2015 08:40:20 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Improve the render quality for indoor scenes.]]></description>
				<content:encoded><![CDATA[<p>Improve the render quality for indoor scenes.</p>
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		<title>Procedural geometry</title>
		<link>http://guerillarender.com/?p=141</link>
		<comments>http://guerillarender.com/?p=141#comments</comments>
		<pubDate>Thu, 05 Mar 2015 08:40:40 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Generate million of hairs, fur, grass.. using our new Procedural. Use your Yeti(R) fur files directly in Guerilla.]]></description>
				<content:encoded><![CDATA[<p>Generate million of hairs, fur, grass.. using our new Procedural.<br />
Use your Yeti(R) fur files directly in Guerilla.</p>
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		<title>Python scripting</title>
		<link>http://guerillarender.com/?p=144</link>
		<comments>http://guerillarender.com/?p=144#comments</comments>
		<pubDate>Wed, 04 Mar 2015 08:40:57 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

		<guid isPermaLink="false">http://guerillarender.com/hunkydory/?p=144</guid>
		<description><![CDATA[All the Guerilla API is now scriptable in Python.]]></description>
				<content:encoded><![CDATA[<p>All the Guerilla API is now scriptable in Python.</p>
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		<title>Documentation</title>
		<link>http://guerillarender.com/?p=146</link>
		<comments>http://guerillarender.com/?p=146#comments</comments>
		<pubDate>Tue, 03 Mar 2015 08:02:13 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Checkout the nice and up-to-date documentation.]]></description>
				<content:encoded><![CDATA[<p>Checkout the nice and <a href="/doc/1.4">up-to-date documentation</a>.</p>
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		<title>Deep Image</title>
		<link>http://guerillarender.com/?p=148</link>
		<comments>http://guerillarender.com/?p=148#comments</comments>
		<pubDate>Mon, 02 Mar 2015 08:41:33 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

		<guid isPermaLink="false">http://guerillarender.com/hunkydory/?p=148</guid>
		<description><![CDATA[Render OpenEXR 2.0 deep images.]]></description>
				<content:encoded><![CDATA[<p>Render OpenEXR 2.0 deep images.</p>
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		<title>And more !</title>
		<link>http://guerillarender.com/?p=150</link>
		<comments>http://guerillarender.com/?p=150#comments</comments>
		<pubDate>Sun, 01 Mar 2015 08:01:33 +0000</pubDate>
		<dc:creator><![CDATA[guerilla]]></dc:creator>
				<category><![CDATA[New]]></category>

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		<description><![CDATA[Check it out]]></description>
				<content:encoded><![CDATA[<p><a href="?p=19">Check it out</a></p>
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