saveasref¶
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guerilla.
saveasref
(reffilename, masterfilename)¶ Save the material as a couple of Material and MaterialRef.
This function saves the Material in a master file and the associated MaterialRef in a reference fileso one can load the reference file in place of the actual master material file, and use the master material as a file based shader.
param reffilename: The path to the reference MaterialRef file type reffilename: str param masterfilename: The path to the master Material file, or nil if the master file shall be saved next to the reference file type masterfilename: str