Lua SDK
-
Python SDK
2.0.0
Chapters
Classes
Functions
_
_exec
blast
class
classisclassof
countchildren
evalstring
executefunction
executescript
executestring
exportnodes
firstchild
getclass
getclassbyname
getclasschildren
getclassesbypattern
getclassname
getclassparents
getmainwindowhandle
getopenfilename
getpreferences
getprefixesfromname
getsavefilename
gpu_memory_info
isclass
isclassof
listchildren
loaddocument
mergedocument
newdocument
perror
plog
printselection
pwarning
quit
rangetonumbers
removeprefixfrompath
render
renderoptions
saveasref
savedocument
savedocumentas
setglobal
userrender
Packages
Iterators
Guerilla Render
Docs
»
Functions
»
executescript
executescript
ΒΆ
boolean
success
executescript
(
string
filename
)
Execute a lua script given by its filename
Arguments:
filename
the script filename
Return:
success
true if the script was executed without any error raised