Lua SDK - Python SDK
2.2.10
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  • Node Reference
    • Built-in Nodes
      • ShaderNodeInput
      • ShaderNodeOutputSurface
      • ShaderNodeOutputDisplacement
      • ShaderNodeOutputLight
      • Light
      • Camera
      • ShaderNodeCameraMap
      • TargetPrimitive
      • ShaderNodeTexture
      • DistantConstraint
      • ShaderNodeEnvironment
      • ShaderNodeTrace
      • ShaderNodeMinDistance
      • ShaderNodeSL
      • RenderGraph
      • RenderGraphNodeTag
      • RenderGraphNodePath
      • RenderGraphNodeBinop
      • RenderGraphNodeAttributes
      • RenderGraphNodeShader
      • RenderGraphNodeRenderLayer
      • RenderGraphNodeSet
      • RenderGraphNodeLightAttributes
      • RenderGraphNodeCameraAttributes
      • RenderGraphNodeMayaCameraAttributes
      • RenderGraphNodeMaterialOverride
      • RenderGraphNodeLightOverride
      • RenderGraphNodePrimVarOverride
      • RenderGraphNodeSubPrimOverride
      • RenderGraphNodeSelect
      • RenderGraphNodeRelay
      • RenderGraphNodeScript
      • Primitive
      • ShaderNodeGradient2
      • ShaderNodeRandom
      • ShaderNodeCloud
      • RenderGraphNodeMaterial
      • LODConstraint
      • ShaderNodeBinOp
      • Layer
      • LayerOut
      • ShaderNodeSingleOp
      • ShaderNodeLightOutput
      • Portal
      • Material
      • ShaderNodeGradient
      • ShaderNodeMayaParticle
      • ShaderNodeLightDecay
      • ShaderNodeCurve
      • Yeti
      • RenderGraphNodeYetiAttributes
      • SceneGraphNode
      • EnvironmentLocator
      • Settings
      • LuaScriptNode
      • Preferences
    • Plugin Nodes
Guerilla Render
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  • Node Reference »
  • Built-in Nodes

Built-in NodesΒΆ

  • ShaderNodeInput
  • ShaderNodeOutputSurface
  • ShaderNodeOutputDisplacement
  • ShaderNodeOutputLight
  • Light
  • Camera
  • ShaderNodeCameraMap
  • TargetPrimitive
  • ShaderNodeTexture
  • DistantConstraint
  • ShaderNodeEnvironment
  • ShaderNodeTrace
  • ShaderNodeMinDistance
  • ShaderNodeSL
  • RenderGraph
  • RenderGraphNodeTag
  • RenderGraphNodePath
  • RenderGraphNodeBinop
  • RenderGraphNodeAttributes
  • RenderGraphNodeShader
  • RenderGraphNodeRenderLayer
  • RenderGraphNodeSet
  • RenderGraphNodeLightAttributes
  • RenderGraphNodeCameraAttributes
  • RenderGraphNodeMayaCameraAttributes
  • RenderGraphNodeMaterialOverride
  • RenderGraphNodeLightOverride
  • RenderGraphNodePrimVarOverride
  • RenderGraphNodeSubPrimOverride
  • RenderGraphNodeSelect
  • RenderGraphNodeRelay
  • RenderGraphNodeScript
  • Primitive
  • ShaderNodeGradient2
  • ShaderNodeRandom
  • ShaderNodeCloud
  • RenderGraphNodeMaterial
  • LODConstraint
  • ShaderNodeBinOp
  • Layer
  • LayerOut
  • ShaderNodeSingleOp
  • ShaderNodeLightOutput
  • Portal
  • Material
  • ShaderNodeGradient
  • ShaderNodeMayaParticle
  • ShaderNodeLightDecay
  • ShaderNodeCurve
  • Yeti
  • RenderGraphNodeYetiAttributes
  • SceneGraphNode
  • EnvironmentLocator
  • Settings
  • LuaScriptNode
  • Preferences
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