ShaderNodeMinDistance¶
Return the distance to the closest surface of a trace set. This node can be connected to some trace set. It computes the smallest distance between the input Pos to the surfaces in the selected trace set.
Pos
The position to compute the distance from in current space. Default is "P".
Dist Max
The distance max to search for.
Normalize
If true, normalize the distance between 0 and 1 using "Dist Max". Else return the true distance.